Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Australian Journal of… | 1 |
Canadian Journal of Education | 1 |
International Electronic… | 1 |
Journal of Information… | 1 |
Journal of Youth Studies | 1 |
Teaching Science | 1 |
Author
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Opinion Papers | 1 |
Reports - Evaluative | 1 |
Education Level
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Australia | 6 |
Canada | 1 |
Colombia | 1 |
Finland | 1 |
Italy | 1 |
Portugal | 1 |
Spain | 1 |
United Kingdom | 1 |
United States | 1 |
Uruguay | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Scolari, Carlos A.; Contreras-Espinosa, Ruth S. – Journal of Information Literacy, 2019
The main objective of this article is to analyse informal learning processes in the field of video games. As many teenagers are engaged in these kinds of practices, the big question is: How do teens learn to play video games? In most cases they do not learn to play video games at school or with their parents, and therefore it is necessary to map…
Descriptors: Adolescents, Learning Strategies, Informal Education, Experiential Learning
Barlow, Tim; Fleming, Barry – Teaching Science, 2016
"Blended" and "flipped" pedagogies are becoming more common features of classrooms as the technological revolution continues. While the appropriate use of technology in the learning environment can serve to motivate some students, significant problems surrounding student motivation and engagement remain. As such, the…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Johnson, Genevieve Marie; Oliver, Rhonda – Australian Journal of Indigenous Education, 2014
The uptake of small screen technology by adolescents is widespread, particularly in industrial nations. Whether the same is true for Australian Aboriginal youth is less clear as there is a dearth of research in this regard. Therefore, in this exploratory study the use of small screen technology by Indigenous students was examined. Twenty-four…
Descriptors: Foreign Countries, Technology Uses in Education, Adolescents, Indigenous Populations
MacLean, Sarah – Journal of Youth Studies, 2007
Sociologists have observed that young people increasingly draw on global as well as local images in their constructions of individual selfhood. This article provides a narrative analysis of stories of inhalant use-induced hallucination, drawn from interviews conducted with young people in Melbourne, Australia. Young people's stories of the…
Descriptors: Popular Culture, Drug Use, Inhalants, Young Adults
Sanford, Kathy; Madill, Leanna – Canadian Journal of Education, 2007
In this article, we provide the results of our examination of the range of multiliteracy activities that engage boys' time and attention, and the types of literacy skills and understandings they learn through their engagement with alternative texts. We focus particularly on video game play and creation/composition as a learning activity that…
Descriptors: Video Games, Literacy, Males, Adolescents
Beale, Ivan L.; Marin-Bowling, Veronica M.; Guthrie, Nicole: Kato, Pamela M. – International Electronic Journal of Health Education, 2006
A video game called "Re-Mission" has recently been investigated with adolescent and young adult cancer patients enrolled in a multi-site randomized controlled evaluation of the game as a psycho-educational intervention. The main focus of the trial was to determine effects of the game on self-care and other health-related outcomes. It was…
Descriptors: Intervention, Video Games, Cancer, Rating Scales