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Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
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Bergman, Daniel – Science Scope, 2011
The messages students receive through popular media such as movies, television, the internet, and music videos have a powerful influence and can shape their thinking. A national survey of media use by 8- to 18-year-olds found the average adolescent spends over seven and a half hours daily with entertainment media (KFF 2010). Rather than viewing…
Descriptors: Video Technology, Popular Culture, Mass Media Effects, Science Instruction
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Williams, Bronwyn T. – Journal of Adolescent & Adult Literacy, 2008
The speed with which the technologies of literacy are changing is dazzling and unsettling. Almost every year, it seems a new way of combining words, images, and video emerges and becomes a phenomenon among students. Meanwhile, teachers are left wondering how to respond to these new ways of writing and reading and the identities that students…
Descriptors: Writing (Composition), Literacy, Technological Literacy, Adolescents
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Williams, Bronwyn T. – Journal of Adolescent & Adult Literacy, 2007
The question is not whether literacy practices are present in contemporary popular culture--it is hard not to find a movie or program without some representation of literacy in it. The more important and useful question is, How do we in the audience interpret the literacy practices we find in popular culture? What do such representations tell us…
Descriptors: Popular Culture, Literacy, Adolescents, Films
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Adams, Megan Glover – English Journal, 2009
Cross-age tutoring, in which older and younger students work together to improve their ELA skills, is not a new concept; Linda D. Labbo and William H. Teale explored it as a tool for poor readers as early as 1990. The author has found that using tutoring with video games also works well. Students have the opportunity to read aloud collaboratively…
Descriptors: Popular Culture, Video Games, Adolescents, Cross Age Teaching
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Blair, Lorrie – Art Education, 2007
For many North Americans, tattoos reflect hopes, values, or beliefs and act as vehicles to communicate those beliefs to others. For some, tattoos offer a means to reclaim a sense of ownership and control over their body. Tattoos are particularly popular with teenagers who explore their identity through experimentation with their outward…
Descriptors: Teaching Methods, Adolescents, Popular Culture, Art Education
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Moore, James R. – Middle School Journal (J3), 2007
One of the biggest challenges facing middle school social studies educators is creating powerful lessons that engage young adolescents in acquiring knowledge, stimulate critical thinking skills, inspire passionate interest in social studies and social issues, encourage active participation in civic life, and provide them with opportunities to…
Descriptors: Adolescents, Thinking Skills, Music, Educational Experience
Jones, K. Maurice – 1994
Rap, a popular music that emerged in the United States during the 1980s and 90s, is described as a creation of young African American culture. It belongs to a centuries old legacy of using language creatively in everyday life. The roots of the music are seen as part of the African-American oral and musical traditions that encompass the hidden…
Descriptors: Adolescents, Black Culture, Black History, Cultural Influences
Alberic, Gerard – Francais dans le Monde, 1994
Popular music is discussed as a means of interesting adolescents and young adults in a foreign culture and language. A number of language class exercises are offered, focusing on different aspects of the songs and their roles: vocabulary; musical structure; culture contact; syntax; and creativity. (MSE)
Descriptors: Adolescents, Class Activities, Classroom Techniques, Cultural Awareness
Christenbury, Leila, Ed.; Bomer, Randy, Ed.; Smagorinsky, Peter, Ed. – Guilford Publications, 2009
The first comprehensive research handbook of its kind, this volume showcases innovative approaches to understanding adolescent literacy learning in a variety of settings. Distinguished contributors examine how well adolescents are served by current instructional practices and highlight ways to translate research findings more effectively into…
Descriptors: English Curriculum, Visual Arts, Adolescents, Ability Grouping