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Paola Go´mez Buitrago; Hendrys Tobar-Mun~oz; Danny Arteaga – Journal of Chemical Education, 2024
In response to the great challenge that the teaching of basic sciences currently entails in the new generations of young people and seeking to awaken the interest of our students in chemistry and its areas of influence, we developed an innovative card game named "Amino-structure" which served as a key tool to implement an active learning…
Descriptors: College Students, Biochemistry, Science Instruction, Engineering Education
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Brad Mitchell – ProQuest LLC, 2020
This study proposes a participatory pedagogical framework founded on critical thinking as a method for analysis, reflection, and creative production of media through an understanding of the ways in which media literacy is being taught in higher education institutions in the United States. A qualitative design was utilized that included techniques…
Descriptors: Media Literacy, Educational Policy, Media Education, Learning Objectives