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Katie Marie Tharp – ProQuest LLC, 2023
The purpose of this qualitative descriptive study was to explore how non-traditional college graduates describe how their motivation, self-efficacy, and engagement influenced their academic success while attending a 4-year college within the United States. The theoretical foundations used to better understand how motivation, self-efficacy, and…
Descriptors: Academic Achievement, Undergraduate Students, Self Efficacy, Learner Engagement
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
HajiMoradkhani, Hadise; Mashayekh, Shahnaz; Khodabandelou, Rouhollah – International Journal of Game-Based Learning, 2023
This study aimed to develop and evaluate a digital instructional game application for learning the basic concepts of the accounting principles in an introductory accounting course. The game was designed using the Unity engine and Griss instructional design model. Based on the model, game characteristics were embedded in educational content. The…
Descriptors: Video Games, Game Based Learning, Introductory Courses, Accounting
Özkan Akman – International Society for Technology, Education, and Science, 2023
Out-of-class learning activities are educational activities that enable students to have learning experiences outside the classroom, beyond the traditional classroom environment. These activities can help students make learning more effective, develop their interests and increase their skills. The aim of the study is to examine the effect of…
Descriptors: Foreign Countries, Preservice Teachers, Social Studies, Student Attitudes
Jennifer Korfiatis – ProQuest LLC, 2024
Community colleges serve an access mission built on affordable tuition and an open-door admissions policy and deliver support to students and communities by providing post-secondary education, credentials, and workforce training. Several student groups, including first-generation and low-income students, find community colleges as a viable, and…
Descriptors: Community College Students, Student Motivation, Environmental Influences, Campuses
Xiao-Chun Wang; Meng Zhang; Jia-Xin Wang – Journal of Psychoeducational Assessment, 2024
Academic burnout seriously affects the academic performance and mental health of college students. This study developed a multi-mediation model to investigate the relationship between academic self-efficacy and academic burnout. A total of 1431 undergraduate students (51.85% female) were recruited to participate in this study. And we used SPSS…
Descriptors: Self Efficacy, Academic Achievement, Burnout, Learner Engagement
Qing Yu; Kun Yu – Interactive Learning Environments, 2024
Gamified flipped classroom (GFC) is becoming more and more popular. Is it more effective than traditional flipped learning? This meta-analysis explores the effects of GFC on students' learning based on 17 high-quality experimental articles. The results suggest that GFC has an upper-medium positive effect on students' learning (SMD = 0.769, p <…
Descriptors: Gamification, Flipped Classroom, Journal Articles, Instructional Effectiveness
Stacey Fordyce – BU Journal of Graduate Studies in Education, 2024
This literature review explores the effectiveness of self-regulated learning (SRL) practices in public school classrooms as a means of improving student engagement, motivation, and academic success. Data was gathered from a collection of peer-reviewed articles on varying topics as they relate to self-regulated learning and student engagement,…
Descriptors: Learner Engagement, Self Management, Learning Processes, Literature Reviews
Retha A. Reynolds – ProQuest LLC, 2024
This study investigated the effectiveness of culturally relevant project-based learning to address the academic achievement gap between Black and Brown students and their White and Asian American peers at New Hope Elementary School. The research aimed to determine if culturally relevant project-based learning could enhance academic outcomes,…
Descriptors: Culturally Relevant Education, Active Learning, Student Projects, Academic Achievement
Pradorn Sureephong; Suepphong Chernbumroong; Pakinee Ariya; Kannikar Intawong; Kitti Puritat – Education and Information Technologies, 2024
This study examines the effectiveness of a new approach for a university transition program that uses a location-based game to familiarize first-year students with the university environment during the COVID-19 pandemic. The study involved 775 university students from 15 faculties, 9 from Human and Social Sciences and 6 from Technology and…
Descriptors: Educational Games, Transitional Programs, Student Motivation, Intellectual Disciplines
Çagla Nikbay Arslantas; Bünyamin Bavli – Journal of Adventure Education and Outdoor Learning, 2024
This is an international study in which 125 secondary-level students from different European countries came together and were exposed to outdoor education. The purpose was to investigate the impact level of outdoor activities on the students' success rates and explore how they perceived their experiences in outdoors. The analysis of the data…
Descriptors: Secondary School Students, Outdoor Education, Program Effectiveness, Student Attitudes
Mohd Kamal Othman; Sim Kah Ching – Education and Information Technologies, 2024
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School participants, using pre-and post-tests, questionnaires,…
Descriptors: Gamification, Science Education, Learner Engagement, Student Motivation
Paul Kwasi Kumah; Samuel Tawiah Baidoo; Hadrat Yusif – Cogent Education, 2024
Using quantitative approach, this paper investigates whether parental involvement play any role in improving students' academic performance at the tertiary levels in the Ghanaian context utilizing primary data and a standard statistical method known as ordinary least squares regression. A total sample of 613 students from Kwame Nkrumah University…
Descriptors: Foreign Countries, College Students, Parent Participation, Academic Achievement
Nuray Akman Selcuk; Sevda Kucuk; Burak Sisman – Education and Information Technologies, 2024
This study examines the impact of educational robotics applications in Information Technologies and Software courses on the motivation, attitude towards robotics, and academic achievement of 6th-grade secondary school students. The research employed pre-experimental method encompassing 112 students. Students got training in robotics using the…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Student Motivation
Fernando Núñez-Regueiro – Educational Psychology Review, 2024
Self-determination theory (SDT) proposes to explain the relations between motivational states and human development. In education, a central tenet of the theory is that experiencing autonomous motivation in school activities (i.e., genuine pleasure and enjoyment) fosters optimal learning processes, whereas experiencing controlled motivation (i.e.,…
Descriptors: Self Determination, Student Motivation, College Students, Secondary School Students