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Anni Liu; Guichuan Zhou – Youth & Society, 2025
With rapid development and modernization of today's society, the resource inequality between rural and urban areas has enlarged, especially regarding adolescents' mental health education. In order to provide alternative to adolescents with limited resources, this study targets test anxiety as example, aiming to explore the effectiveness of online…
Descriptors: Intervention, Electronic Learning, Metacognition, Test Anxiety
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Tien, Ingrid S.; Imundo, Megan N.; Bjork, Elizabeth Ligon – Applied Cognitive Psychology, 2023
In response to the COVID-19 pandemic, instructors began using online learning platforms to offer live remote instruction (e.g., Zoom), which allow students to view themselves in real-time (i.e., self-view). The present research examined whether having students keep their cameras on, relative to cameras off, during a live online lecture would…
Descriptors: Synchronous Communication, Electronic Learning, Technology Uses in Education, Anxiety
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Hsu, Ting-Chia; Chen, Wen-Li; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
In this study, a peer assessment-based mobile learning approach was implemented and evaluated in a vocational design certification course. A quasi-experiment was conducted to explore the impact of the proposed approach on the learning achievements and motivations of the students with active and reflective styles. It was found that the students…
Descriptors: Peer Evaluation, Cognitive Style, Electronic Learning, Academic Achievement
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Yu, Fahong; Chen, Meijia; Zhu, Qiang; Yu, Bolin; Liu, Jianhua; Cai, Zhaoquan – International Journal of Distance Education Technologies, 2023
Aimed to adapt the experimental teaching to keeping up with the actual application of the experimental scene, an experimental teaching based on virtual-real combination for mobile communication was proposed in this article, which realized the collaborative mode of combining online virtual operations and real operations. The virtual experiments…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Mediated Communication
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Walter, Scott; Blochowiak, Casey; Habib, Amany – Preventing School Failure, 2023
Student learning loss during the COVID-19 Pandemic became an issue nationally. When school systems were thrown into hybrid and virtual learning environments, some schools still saw success due to their culture and hard-wired improvement practices. This article will illustrate how those practices at one particular school led to an actual…
Descriptors: COVID-19, Pandemics, Electronic Learning, Success
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Sevim-Cirak, Nese; Erol, Osman; Baser-Gulsoy, Vesile Gul – Journal of Educational Technology and Online Learning, 2023
Students' readiness for e-learning is necessary in order to make the e-learning process more effective. Readiness for e-learning refers to the degree of having pre-knowledge and skills, and affective characteristics such as the necessary attitude and motivation to experience this process most effectively. Academic orientations of the students also…
Descriptors: College Students, Electronic Learning, Readiness, Goal Orientation
NORC at the University of Chicago, 2023
This brief reports on findings and implications from an evaluation of the Saga Education Virtual Math Tutoring Program. Research has demonstrated that Saga provides an effective tutoring model when delivered in person. This research studied whether the program was also effective when delivered virtually. The findings reveal that, overall, students…
Descriptors: Tutoring, Electronic Learning, Program Evaluation, Mathematics
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Bodaker, Liat; Rosenberg-Kima, Rinat B. – Journal of Research on Technology in Education, 2023
The COVID-19 pandemic raised the need to examine online learning methods also in young children. This study examined elementary school children's performance and attitudes during and toward an online programming learning activity utilizing the pair-programming Agile method that may foster 21st-century skills, including collaboration and…
Descriptors: Electronic Learning, Cooperative Learning, Programming, Computer Science Education
Sonia Muhammad Almwalad – ProQuest LLC, 2023
Problem: Online learning is a form of distance education that occurs via the Internet (Adams, 2004; Carliner, 1999). The success of online learning depends on student-related factors such as acceptance, willingness, and motivation (Almaiah et al., 2019; Almaiah et al., 2020). When online learning systems are not utilized, students cannot realize…
Descriptors: Undergraduate Students, Electronic Learning, Self Management, Achievement Need
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Zogheib, Bashar; Daniela, Linda – Technology, Knowledge and Learning, 2022
This study is unique in its attempt to combine the Technology Acceptance Model (TAM) with external variables and the Information System Continuance Theory, in the context of mobile learning. It extends TAM with the external variables perceived mobility and perceived enjoyment. Mainly, students' perception of cell phones effect on their academic…
Descriptors: Foreign Countries, College Students, Handheld Devices, Academic Achievement
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Kumar, S. Raja; Moral, C. Shirley – Journal on School Educational Technology, 2022
A significant role in educational assessment is played by measuring behavioural changes based on clearly specified educational objectives and meaningfully interpreting the results. One of the most significant strategies for evaluating a student's learning performance in the classroom is formative assessment. Formative assessment systems…
Descriptors: Formative Evaluation, Instructional Effectiveness, Behavior Change, Academic Achievement
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Ya Xiao; Khe Foon Timothy Hew – British Journal of Educational Technology, 2024
Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than material goods or benefits. However, not all learners value such intangible rewards; some express their desire to redeem intangible rewards for utilitarian resources or benefits. Although tangible rewards…
Descriptors: Students, Motivation, Rewards, Electronic Learning
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A. Greg Bowden; Cammy J. Purper – Journal of Educators Online, 2024
Background: The growth of online higher education programs and the increasing numbers of students seeking remote learning experiences require educators to find new ways of meeting the changing learning needs of their students. One possible approach for facilitating success for online college students is fostering engagement in self-regulated…
Descriptors: Student Attitudes, Electronic Learning, Distance Education, Technology Uses in Education
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Colin Beer; Kate Ames; Noal Atkinson; Damien Clark; Peter Hosie – Journal of Global Education and Research, 2024
University degrees are usually delivered in defined sessions--by term, semester, or in week-based blocks--whereby students are required to complete their studies by the due date. Term or session-based schedules that require students to complete the study within set timeframes are, however, potentially restrictive. Temporal challenges associated…
Descriptors: Student Satisfaction, Electronic Learning, Flexible Scheduling, Teaching Methods
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Qing Yu; Kun Yu; Baomin Li – Education and Information Technologies, 2024
As gamification is introduced into education, researchers believe it has the potential to improve online learning. However, the effects of gamified online learning (GOL) are mixed. Is it more effective than online learning? Given that no meta-analysis analyzes the effectiveness of GOL. This meta-analysis explores the effects of GOL on students'…
Descriptors: Gamification, Electronic Learning, Educational Improvement, Instructional Effectiveness
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