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The Causal Relationship between Learner Motivation and Language Achievement: New Dynamic Perspective
Alamer, Abdullah; Alrabai, Fakieh – Applied Linguistics, 2023
It is well known that successful second language (L2) learners are motivated individuals. Accordingly, L2 researchers have tested the predictive power of different motivational constructs on language learning outcomes. However, this perspective appears to neglect the assessment of achievement as a predictor of future motivation. To assess this…
Descriptors: Learning Motivation, Second Language Learning, Achievement, Academic Achievement
Michiel Boncquet; Nele Flamant; Jeroen Lavrijsen; Maarten Vansteenkiste; Karine Verschueren; Bart Soenens – Journal of Educational Psychology, 2024
This study examined the unique and interactive role of students' quality of motivation, as defined in self-determination theory, and their mindsets about intelligence, as conceptualized in Dweck's framework, in predicting a variety of learning outcomes (engagement, learning strategies, persistence, procrastination, and test anxiety) and…
Descriptors: Middle School Students, Student Attitudes, Learning Motivation, Academic Achievement
Wuxue Jiang; Ying Zhan; Daner Sun; Jin Sun; Peiyao Tian – Interactive Learning Environments, 2024
Higher vocational education has been on a trajectory of rapid development. However, the challenge of fostering effective learning in students persists. In response to this, a study was undertaken to explore the impact of an optimized model of SPOC-based blended learning (SPOC-BL) on student presence, learning satisfaction, learning motivation, and…
Descriptors: Vocational Education, Higher Education, Vocational Schools, Blended Learning
Horne, Andrew; Yuen, Jenna J.; Beveridge, Tyler S.; McLean, Sarah – Advances in Physiology Education, 2022
Undergraduate science students face immense pressure, both internally and externally, to achieve certain grades. Grade-focused interactions between students and instructors have anecdotally been reported to be increasing. However, no empirical study has yet evaluated students' grade perceptions or the prevalence of these interactions. If we want…
Descriptors: Undergraduate Students, Academic Achievement, Scores, Teacher Student Relationship
Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
Greene, Jeffrey A.; Bernacki, Matthew L.; Plumley, Robert D.; Kuhlmann, Shelbi L.; Hogan, Kelly A.; Evans, Mara; Gates, Kathleen M.; Panter, Abigail T. – Journal of Educational Psychology, 2023
Undergraduate science, technology, engineering, and mathematics (STEM) students' motivations have a strong influence on whether and how they will persist through challenging coursework and into STEM careers. Proper conceptualization and measurement of motivation constructs, such as students' expectancies and perceptions of value and cost (i.e.,…
Descriptors: Biology, Science Instruction, Student Attitudes, Learning Motivation
Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
Riyanto; Aryulina, Diah – International Journal of Instruction, 2020
In this study, immediate feedback, revision opportunities, and bonuses with three levels of appreciation were implemented gradually following the challenges of improving the instruction of the Education Statistics course. The research objectives at the end of the series of improvement actions were: 1) whether the implementation of immediate…
Descriptors: Feedback (Response), Learning Motivation, Academic Achievement, Statistics
Mohd Nasir, Siti Munirah; Zamzamir, Zamzana; Mohd Tajudin, Nor'ain; Shafie, Sabarina; Ahmat, Norhayati; Hasan, Norsida – International Journal of Educational Methodology, 2023
This study focused on the development of teaching aids for the topic of Isometric Transformations for Form 2 students in Malaysia. The first objective was to determine the usability of teaching aids in the isometric transformations kit integrates gamebased learning (GBL) Method (KitTI Method) and the second objective was to examine the…
Descriptors: Game Based Learning, Learning Motivation, Academic Achievement, Teaching Methods
Anguiano-Carrasco, Cristina; McVey, Jill; Burrus, Jeremy – ACT, Inc., 2022
Social and emotional skills, such as Sustaining Effort and Maintaining Composure, are related to many positive outcomes, including academic performance and life satisfaction, and are often taught through social and emotional learning (SEL) programs. The purpose of this study was to examine the relationship between these skills and ACT® test…
Descriptors: Correlation, Social Emotional Learning, Scores, College Entrance Examinations
Shi, Aili; Wang, Yamin; Ding, Nan – Interactive Learning Environments, 2022
As an emerging learning platform, game-based immersive virtual reality learning environments (GIVRLEs) have the potential to solve difficult teaching problems. This study designed a GIVRLE by integrating knowledge of quadratic functions into gameplay. Forty seventh graders who had never acquired that knowledge played the game and took pre- and…
Descriptors: Game Based Learning, Computer Simulation, Educational Games, Foreign Countries
Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Sullivan, Jeremy R.; Villarreal, Victor; Flores, Evette; Gomez, Alyssa; Warren, Blaire – Assessment for Effective Intervention, 2021
This article documents the results of a meta-analysis of available correlational validity evidence for the Social Skills Improvement System Performance Screening Guide (SSIS-PSG), which is a brief teacher-completed rating scale designed to be used as part of universal screening procedures. Article inclusion criteria included (a) published in…
Descriptors: Screening Tests, Educational Research, Validity, Rating Scales
Sivrikaya, Ahmet Haktan – Asian Journal of Education and Training, 2019
The aim of this study is to investigate the relationship between academic motivation level and academic achievement of physical education and sports students. The population of the study was composed of all students (n = 500) studying at Balikesir University. The sample consisted of a total of 120 students who were educated in physical education…
Descriptors: Correlation, Student Motivation, Academic Achievement, Foreign Countries
Graben, Katharina; Doering, Bettina K.; Barke, Antonia – Education and Information Technologies, 2022
In this study, we investigated whether the use of smartphone games while reading a text reduces learning performance or reading speed. We also examined whether this is affected by push notifications. Ninety-three students were randomly assigned to three learning conditions. In the gaming group (G), participants played a game app for 20 s at 2-min…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Reading Processes