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Hao Zhou; Wenge Rong; Jianfei Zhang; Qing Sun; Yuanxin Ouyang; Zhang Xiong – IEEE Transactions on Learning Technologies, 2025
Knowledge tracing (KT) aims to predict students' future performances based on their former exercises and additional information in educational settings. KT has received significant attention since it facilitates personalized experiences in educational situations. Simultaneously, the autoregressive (AR) modeling on the sequence of former exercises…
Descriptors: Learning Experience, Academic Achievement, Data, Artificial Intelligence
Mandy Dang; Yulei Gavin Zhang; Susan Williams; Joe Anderson – Information Systems Education Journal, 2024
With businesses increasingly prioritizing data-driven decision making, the demand for business analysts is high and expected to grow. In response, many universities and institutions have developed courses and programs related to business analytics to prepare more graduates for careers in this field. Business analytics programs and educators…
Descriptors: Academic Achievement, Student Satisfaction, Data Analysis, Business Administration Education
Andrew Blair Hossack – ProQuest LLC, 2023
Professional learning for teachers requires an immense amount of time and resources, but it often shows varying efficacy in terms of shifting teacher practice or impacting student growth. Studies have identified the characteristics that lead to more impactful professional learning experiences. In Cycle 1 research, this study began by asking…
Descriptors: Inquiry, Models, Cooperation, Faculty Development
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Schwarzenberg, Pablo; Navon, Jaime; Pérez-Sanagustín, Mar – Journal of Computing in Higher Education, 2020
The flipped classroom gives students the flexibility to organize their learning, while teachers can monitor their progress analyzing their online activity. In massive courses where there are a variety of activities, automated analysis techniques are required in order to process the large volume of information that is generated, to help teachers…
Descriptors: Models, Blended Learning, Teaching Methods, Electronic Learning
Matriano, Eric Agullana – International Online Journal of Education and Teaching, 2020
Experiential learning literally is making meaning from direct experience. It plays vital role in facilitating the process of creating knowledge, sense-making and knowledge transfer in teaching, training and development. This study assessed the effectiveness of Exploration, Research, Interaction and Creation (ERIC) Learning Model which is a…
Descriptors: College Students, Tourism, Student Centered Learning, Constructivism (Learning)
Jensen, Kathrine; Bennett, Liz – International Journal for Academic Development, 2016
This paper explores a model for developing student and staff partnerships to enhance the quality of teaching and learning and situates the model in literature on student engagement. The model enables staff and students to step outside their normal roles and the traditional student-teacher relationship into a less pre-defined mode of interaction…
Descriptors: Teaching Methods, Partnerships in Education, Educational Improvement, Change Agents
Azevedo, Ana, Ed.; Azevedo, José, Ed. – IGI Global, 2019
E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The "Handbook of Research on E-Assessment in Higher Education"…
Descriptors: Higher Education, Computer Assisted Testing, Multiple Choice Tests, Guides
Cummins, Jim; Mirza, Rania; Stille, Saskia – TESL Canada Journal, 2012
This article attempts to provide ESL teachers, school administrators, and policymakers with a concise overview of what matters in promoting academic success among learners of English in Canadian schools. We review research focused on bilingual and biliteracy development, the nature of academic language, and the roles of societal power relations…
Descriptors: Foreign Countries, English Language Learners, Academic Achievement, Literacy
van der Zwet, J.; Zwietering, P. J.; Teunissen, P. W.; van der Vleuten, C. P. M.; Scherpbier, A. J. J. A. – Advances in Health Sciences Education, 2011
Workplace learning in undergraduate medical education has predominantly been studied from a cognitive perspective, despite its complex contextual characteristics, which influence medical students' learning experiences in such a way that explanation in terms of knowledge, skills, attitudes and single determinants of instructiveness is unlikely to…
Descriptors: Workplace Learning, Learning Theories, Medical Education, Medical Students
del Blanco, Angel; Torrente, Javier; Marchiori, Eugenio J.; Martinez-Ortiz, Ivan; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2012
The integration of educational video games in educational settings in general, and e-learning systems in particular, can be challenging for educators. We propose a framework that aims to facilitate educators' participation in the creation and modification of courses that use educational games. Our approach addresses problems identified by previous…
Descriptors: Educational Games, Management Systems, Instructional Design, Electronic Learning
Jeyaraj, Anand – Journal of Information Systems Education, 2010
The design of enterprise information systems requires students to master technical skills for elicitation, modeling, and reengineering business processes as well as soft skills for information gathering and communication. These tacit skills and behaviors cannot be effectively taught students but rather experienced and learned by students. This…
Descriptors: Information Systems, Simulated Environment, Learning Experience, Teaching Methods
DeCapua, Andrea; Marshall, Helaine W. – Urban Review: Issues and Ideas in Public Education, 2010
Considerable attention has focused on the challenges of English language learners without age-appropriate formal education and first language literacy. They are viewed here as students with high-context learning experiences and expectations (Hall in Beyond culture, Anchor, New York, 1976), and a collectivistic orientation, with a pragmatic, rather…
Descriptors: English (Second Language), Second Language Learning, Educational Attainment, Literacy
Romero-Zaldivar, Vicente-Arturo; Pardo, Abelardo; Burgos, Daniel; Delgado Kloos, Carlos – Computers & Education, 2012
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and communication technology allows these interactions to be recorded so that analytic or mining techniques are used to gain a deeper…
Descriptors: Academic Achievement, Prediction, Learning Experience, Data
Green, Julie; Olmstead, Laurie – School Library Monthly, 2011
Two and a half years ago, elementary school librarians in the Birmingham Public School district (Troy, Michigan) had to change to a fixed schedule for half the day with kindergarten through second grade students. This change was due to cutbacks and the need for common planning time among classroom teachers. School librarians found themselves…
Descriptors: School Libraries, Kindergarten, Grade 2, Grade 1
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