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Abykanova, Bakytgul; Nugumanova, Samal; Yelezhanova, Shynar; Kabylkhamit, Zhanargul; Sabirova, Zhanylsyn – International Journal of Environmental and Science Education, 2016
This paper is linked to a study aiming to provide a theoretical rationale for the methodological foundations of the use of interactive learning technology in institutions of higher learning and undertakes to describe the process of practical implementation of this approach and analyze the outcomes. The authors examine the views expressed by…
Descriptors: Educational Technology, Interaction, Higher Education, College Students
Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen – Educational Technology & Society, 2015
Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…
Descriptors: Foreign Countries, Inquiry, Active Learning, Intelligent Tutoring Systems
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Kostons, Danny; van Gog, Tamara; Paas, Fred – Learning and Instruction, 2012
For self-regulated learning to be effective, students need to be able to accurately assess their own performance on a learning task and use this assessment for the selection of a new learning task. Evidence suggests, however, that students have difficulties with accurate self-assessment and task selection, which may explain the poor learning…
Descriptors: Secondary School Students, Academic Achievement, Self Evaluation (Individuals), Self Management
Blikstein, Paulo; Worsley, Marcelo; Piech, Chris; Sahami, Mehran; Cooper, Steven; Koller, Daphne – Journal of the Learning Sciences, 2014
New high-frequency, automated data collection and analysis algorithms could offer new insights into complex learning processes, especially for tasks in which students have opportunities to generate unique open-ended artifacts such as computer programs. These approaches should be particularly useful because the need for scalable project-based and…
Descriptors: Programming, Computer Science Education, Learning Processes, Introductory Courses
Lee, Li-Tze; Hung, Jason C. – International Journal of Distance Education Technologies, 2009
McCarthy (1985) constructed the 4MAT teaching model, an eight step instrument developed in 1980, by synthesizing Dewey's experiential learning, Kolb's four learning styles, Jung's personality types, as well as Bogen's left mode and right mode of brain processing preferences. An important implication of this model is that learning retention is…
Descriptors: Control Groups, Teaching Models, Academic Achievement, Experiential Learning

COMSTOCK, GEORGE; MACCOBY, NATHAN – 1966
THIS EXPERIMENT IN THE ETV PROJECT SHOWED THE SUPERIORITY OF PUPIL PRACTICE AS A TEACHING METHOD AND STUDIED THE EFFECTIVENESS OF THE UTILIZATION VOLUNTEER (A PEACE CORPS VOLUNTEER CONCERNED WITH IMPLEMENTING ETV IN THE SCHOOLS) IN DIFFERENT SITUATIONS. THREE TREATMENTS WERE ARRANGED--(1) ACTIVE PUPIL PRACTICE WHERE BROADCASTS WERE COMBINED WITH…
Descriptors: Academic Achievement, Demonstrations (Educational), Developing Nations, Educational Experiments