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Bélanger, Félix; Cantin, Stéphane; Archambault, Isabelle – Journal of School Health, 2023
Background: Very few studies have properly identified how peer victimization is associated with lower achievement in middle or high school. In this context, this study examined how peer victimization at the beginning of middle school is linked with subsequent student achievement. Specifically, it assessed if the behavioral, affective, and…
Descriptors: Middle School Students, Peer Relationship, Academic Achievement, Learner Engagement
Michael A. Cook; Jane Eisinger; Steven M. Ross – Center for Research and Reform in Education, 2024
The current study was a retrospective mixed-methods quasi-experimental design (QED) study to determine the effects of Progress Learning on Grades 6-8 mathematics and ELA achievement by comparison growth on the Georgia Milestones Mathematics and ELA assessments of students who received Progress Learning services, in relation to students that did…
Descriptors: Evaluation, Academic Achievement, Elementary School Mathematics, Language Arts
Gum-Ryeong Park; Jinho Kim – School Psychology International, 2024
This study examines the relationship between parental involvement and academic achievement among adolescents and potential mechanisms underlying this relationship. Using data from six waves of the Korean Children and Youth Panel Survey, this study estimated fixed effects models to account for individual-level heterogeneity. Sobel mediation tests…
Descriptors: Foreign Countries, Parent Participation, Academic Achievement, Student Adjustment
Yajun Wu; Xia Kang – SAGE Open, 2023
Psychological Capital (PsyCap) has received much attention in industrial-organizational research because it is linked to a broad spectrum of adaptive work-related outcomes. However, few studies have been conducted on PsyCap in non-Western school contexts, especially in the ethnic minority areas of Mainland China. The present study aims to validate…
Descriptors: Foreign Countries, Ethnic Groups, Cultural Context, Psychological Patterns
Elizabeth Olivier; Alexandre J. S. Morin; Isabelle Plante; Isabelle Archambault; Véronique Dupéré – Journal of Educational Psychology, 2024
This study seeks to identify the configurations of classroom teaching practices, defined based on the classroom goal structures (mastery-approach, performance-approach, and performance-avoidance) and social climate (academic support, emotional support, mutual respect, and task-related interactions) to which a sample of 1,453 seventh graders…
Descriptors: Private Schools, Public Schools, Grade 7, Secondary School Students
Zhang, Lishan; Pan, Mengqi; Yu, Shengquan; Chen, Ling; Zhang, Jing – Interactive Learning Environments, 2023
This paper introduces a system that supports student-centered online one-to-one tutoring and evaluates the practical value of the system by running an experiment with 64 experienced mathematics teachers and 810 students in Grade 7. The experiment lasted for 50 days. A comprehensive evaluation was performed using students' academic performance…
Descriptors: Mathematics Teachers, Grade 7, Middle School Students, Middle School Teachers
Amy Rose Morgan – ProQuest LLC, 2022
Digital game-based learning (DGBL) has unique factors that can engage students in the learning process. It has been shown that incorporating DGBL into mathematics can help bridge the learning gap, differentiate instruction, and engage students (Yang et al., 2018; Hulse et al., 2019; Chen et al., 2012; Naik, 2017). This study examined how students'…
Descriptors: Game Based Learning, Academic Achievement, Learner Engagement, Student Motivation
Darling-Aduana, Jennifer; Woodyard, Henry T.; Sass, Tim R.; Barry, Sarah S. – AERA Open, 2022
The COVID-19 pandemic resulted in an unanticipated, near-universal shift from in-person to virtual instruction in the spring of 2020. During the 2020-21 school year, schools began to reopen, and families were faced with decisions regarding the instructional mode for their children. We leverage administrative, survey, and virtual-learning data to…
Descriptors: COVID-19, Pandemics, Electronic Learning, In Person Learning
Sophia Sherrell Howard – ProQuest LLC, 2023
Despite the racial/ethnic diversity of the United States, a significant difference remains between the standardized achievement scores of White students and Black students, most commonly known as the achievement gap or the opportunity gap. Although it is recognized that the opportunity gap is rooted in structural racism, scholars have examined…
Descriptors: Adolescents, Blacks, African American Students, Elementary School Students
Chen, Ching-Huei; Law, Victor; Huang, Kun – Educational Technology Research and Development, 2019
In a game-based learning (GBL) environment for seventh-grade students, this study investigated the impact of competition, engagement in games, and the relationship between the two on students' in-game performance and flow experience, which, in turn, impacted their science learning outcomes. Structural equation modeling was employed to test a…
Descriptors: Learner Engagement, Academic Achievement, Student Motivation, Game Based Learning
Hall, Garret J.; Garbacz, S. Andrew; Jordan, Phoebe; Zahn, Miranda; Smolkowski, Keith; Stormshak, Elizabeth A.; Seeley, John R. – School Psychology, 2022
The purpose of this study was to examine whether seventh-grade positive peer affiliation and conduct problems mediated the relationship between sixth-grade parental monitoring of behavior and eighth-grade school participation and grades among students with elevated behavior ratings (EBR; n = 821) and students with unelevated behavior ratings (UBR;…
Descriptors: Middle School Students, Behavior Rating Scales, Behavior Problems, Grade 6
Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
Dacia Randolph – ProQuest LLC, 2022
In this study, a comparative analysis was conducted to explore how students' learning outcomes were potentially influenced by student engagement during different modes of instruction. The study compared the final mean grade point averages (GPAs) of a sample (N = 600) of middle school students during in-person, online, and hybrid modes of…
Descriptors: Middle School Students, Outcomes of Education, In Person Learning, Electronic Learning
Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
Jabali, Mohsen; Walker, Carol – International Journal of Technology in Education, 2021
The study was carried out to investigate the impact of a digital review tool had on students' grades, learning motivation, and engagement. An exploratory cross-sectional study was accomplished with two groups of students. The Experimental Group was taught using the digital tool FlipQuiz while the Control Group was taught with the conventional…
Descriptors: Game Based Learning, Educational Technology, English (Second Language), Second Language Learning