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Showing 1 to 15 of 22 results Save | Export
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Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
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Michael Cook; Ashley Grant – Society for Research on Educational Effectiveness, 2024
Background/Context: Schools are spending more money than ever on a growing number of educational technology programs which are designed to boost student learning outcomes, especially after the integration of online learning that was necessitated by COVID-19 pandemic school closures and disruptions (Instructure, 2024; Teras et al., 2020). Rigorous…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Shalyn Clay – ProQuest LLC, 2023
The Center for Disease Control (CDC) did not allow elementary aged students to receive the vaccination for COVID-19 (which will be referred to as the pandemic) until the Spring of 2021. This created two environments: the face-to-face learning environment and the virtual learning environment. Teachers were thrown into a situation in which they had…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Susan Copeland; Michael A. Cook; Ashley A. Grant; Steven M. Ross – Center for Research and Reform in Education, 2023
The purpose of this study was to examine the efficacy of IXL Math in an elementary school context, using a randomized-control trial (RCT). This study examined mathematics achievement trajectories of 545 Grades 3-5 students across four elementary schools in a small Michigan school district during the 2022-23 school year. Teachers were randomly…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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Teeple, Sarah K.; Benolken, Amanda – E-Learning and Digital Media, 2023
The current mixed method study sought to clarify the complex relationships that may influence student achievement in online learning environments. In the United States, the number of students who are participating in some form of virtual or remote learning is increasing for a variety of reasons. However, the body of research regarding elementary…
Descriptors: Social Emotional Learning, Academic Achievement, Electronic Learning, Educational Environment
Michael Norman Voth – ProQuest LLC, 2023
The purpose of this study is to examine how the COVID-19 pandemic has affected the learning of students in public education through the analysis of standardized assessment performance before and during COVID-19. The study also compares virtual learning and face-to-face students' change in performance on the standardized assessments. To answer the…
Descriptors: Standardized Tests, Scores, Academic Achievement, Middle School Students
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Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Chin-Yu; Liu, Wen-Xiu – Interactive Learning Environments, 2022
The Analects of Confucius has been identified as an important and influential philosophy around the globe. However, in traditional instruction, it is difficult to express the spirit of this philosophy. Therefore, many students consider it as a big challenge to study the Analects of Confucius. To cope with this problem, in this study, an…
Descriptors: Electronic Learning, Learning Processes, Confucianism, Philosophy
Henry, Carmichael – ProQuest LLC, 2022
The COVID-19 global pandemic caused a sudden shift from in-person instruction to virtual learning for fifth-grade teachers and students in Title 1 elementary schools. Through professional development opportunities, fifth-grade teachers had to adjust instructional practices to facilitate virtual learning and adopt and embrace new teaching methods…
Descriptors: COVID-19, Pandemics, Grade 5, Elementary School Teachers
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Darling-Aduana, Jennifer; Woodyard, Henry T.; Sass, Tim R.; Barry, Sarah S. – AERA Open, 2022
The COVID-19 pandemic resulted in an unanticipated, near-universal shift from in-person to virtual instruction in the spring of 2020. During the 2020-21 school year, schools began to reopen, and families were faced with decisions regarding the instructional mode for their children. We leverage administrative, survey, and virtual-learning data to…
Descriptors: COVID-19, Pandemics, Electronic Learning, In Person Learning
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Hwang, Gwo-Jen; Chang, Shao-Chen – British Journal of Educational Technology, 2021
With the advancements in technology networks, mobile learning has been extensively applied in teaching contexts, enabling closer interaction between students and authentic environments. Previous studies have indicated that, when learning in real-world contexts, students need to interact with real learning targets and peers as well as the digital…
Descriptors: Electronic Learning, Peer Evaluation, Concept Mapping, Program Effectiveness
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Bursa, Sercan; Cengelci Kose, Tuba – Turkish Online Journal of Distance Education, 2020
One of the main objectives of the Social Studies course is to raise individuals with a high level of responsibility. In this direction, many responsibilities are given to the students with the flipped classroom practices known as the replacement of the homework process at home with the theoretical knowledge process in the classroom and increase…
Descriptors: Instructional Effectiveness, Academic Achievement, Student Responsibility, Student Attitudes
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Korkut, Hatice Merve; Mantas, Hatice Cansu Özpir; Yildirim, Mehtap – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: This research determined the effect of using Web 2.0 tools in online science courses prepared according to the 5E model on student achievement and digital literacy. Methods: For this purpose, the research used the explanatory sequential design. The qualitative dimension of the study were used semi-structured interviews. The research…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Science Education, Online Courses
Jacqueline René Robinson Johnson – ProQuest LLC, 2022
Learners' foundational math skills obtained in the elementary grades profoundly impact their preparation for learning math in the upper grades. However, there is a deficiency in the foundational math skills necessary to be proficient in math and equivalent with their peers at grade level (Burton, 2018). In the elementary classrooms of kindergarten…
Descriptors: Federal Legislation, Educational Legislation, Manipulative Materials, Electronic Learning
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Xie, Zhuodan – Science Insights Education Frontiers, 2020
Autonomous learning materials play a vital role in developing students' autonomy. By providing students with appropriate autonomous learning materials to meet their self-diagnosis learning needs, this can effectively improve students' academic performance. During the COVID-19 pandemic, students' learning changed from offline to online. However, in…
Descriptors: Personal Autonomy, Independent Study, Instructional Effectiveness, Instructional Materials
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