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Tüzün, Hakan; Sert, Sedef; Demir, Ömer – Education and Information Technologies, 2023
Since the effectiveness of pedagogies relies heavily on the context they are practiced, scholars strive to revalidate them with different participants representing different disciplines, age, cultures and so on. In this regard, this piece of work was undertaken so as to reveal the impact of a digital game-based learning environment on the…
Descriptors: Game Based Learning, Electronic Learning, Secondary School Students, Internet
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William R. Dardick; Michael Corry; Maria Coyle – Quarterly Review of Distance Education, 2023
Student attendance is a predictive measure of success in brick-and-mortar schools with little research examining this relationship in online schools. This study explores students in online classrooms within online schools, to determine if the days a student was active on a course during the COVID-19 pandemic predicted success. A multilevel…
Descriptors: Electronic Learning, High School Students, COVID-19, Pandemics
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Katharina Alexandra Whalen; Alexander Renkl; Alexander Eitel; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: Students often show unfavourable attribution: they attribute poor school performance to stable factors such as lack of ability and good school performance to variable factors such as effort. However, attribution can be influenced by individualized digital re-attributional feedback leading to positive motivational effects and higher…
Descriptors: Feedback (Response), Computer Mediated Communication, Secondary School Mathematics, Student Motivation
Christine T. Marsden – ProQuest LLC, 2023
High schools sought to meet the demands of physical distancing and movement restrictions due to COVID-19. Given this unexpected situation, the researcher designed a quasi-experimental ex-post facto study to compare student outcomes from the Pennsylvania Keystone Examinations for Biology and Literature delivered in face-to-face (F2F) and virtual…
Descriptors: High Schools, Secondary Education, Electronic Learning, Distance Education
Anthony Lawrence Terrell – ProQuest LLC, 2024
As a result of the COVID-19 epidemic, public school educators encountered several difficulties acquiring and integrating curriculum online. The problem addressed in this study was the negative effect online curriculum implementation had on student achievement as a result of the COVID-19 pandemic. The purpose of this qualitative, exploratory case…
Descriptors: Electronic Learning, Curriculum Implementation, Computer Assisted Instruction, COVID-19
Taylor, Lakiesha R. – ProQuest LLC, 2018
With a steady increase of virtual learning courses taught throughout K-12 education, limited empirical research exists to allow educational leaders and policy makers the ability to accurately identify student demographic characteristics that correlate to the acquisition of virtual course credit (Barbour, 2009). The purpose of this quantitative…
Descriptors: High School Students, Student Characteristics, Academic Achievement, Academic Persistence
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chiu, Chiung-Fang – International Journal of Distance Education Technologies, 2018
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control group co-edited the programs with peers using only the face-to-face approach. The findings show that…
Descriptors: Foreign Countries, High School Students, Grade 10, Programming
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Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology
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Cetinkaya, Levent – International Review of Research in Open and Distributed Learning, 2017
The purpose of this study is to explore the effects of WhatsApp use for education and determine the opinions of students towards the process. The study was designed in mixed research model which combines both qualitative and quantitative data. In the quantitative aspect of the study, quasi-experimental design, with a pretest-posttest control…
Descriptors: Computer Oriented Programs, Social Media, Computer Mediated Communication, Technology Uses in Education
Hunt, Anthony; Walton, Frank; Martin, Stephen; Haigh, Mavis; Irving, Earl – Teaching and Learning Research Initiative, 2015
Technological, social and economic change is encouraging increasing emphasis on the development of higher order thinking skills throughout the world and they are being incorporated into national curriculum goals in many countries, including New Zealand. Simultaneously the use of digital technologies is being promoted by many educators and…
Descriptors: Outcomes of Education, Electronic Learning, Critical Thinking, Thinking Skills
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Borup, Jered – Journal of Research on Technology in Education, 2016
A growing number of adolescents are taking all or most of their courses online. This places a greater responsibility on parents to support and facilitate their students' learning. This case study used teacher surveys and interviews to better understand how teachers perceived and supported parents' attempts to support their online students at a…
Descriptors: Teacher Attitudes, Parent Participation, High Schools, High School Students
Nusbaum, Jamie L. – ProQuest LLC, 2014
The purpose of this study was to investigate the relationship between academic achievement of secondary charter and traditional schools. Despite the national proliferation of charter schools, few people are studying the academic impact these schools are having with regard to state-mandated tests. Charter schools have been funded and politically…
Descriptors: Charter Schools, Sustainability, Academic Achievement, Grade 10
Maddox, Pamela Rena – ProQuest LLC, 2013
Every educator's quest is to help students learn in the environment that will allow them to obtain and retain the information presented to them. In the new age of technology, more students are able to choose the environment in which they learn. This study is a quantitative comparative study of the academic performance between online and…
Descriptors: Comparative Analysis, High School Students, English Instruction, Language Arts
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Baig, Muntajeeb Ali – Journal of Educational Technology, 2011
An experimental design was carried out to study the effectiveness in learning of the tenth grade students in Physics, when taught through online and face to face. A mash-up of different online tools and learning environment is used for the study. Website "Wiziq.com" provides these online tools and learning environment hence it is used…
Descriptors: Electronic Learning, Online Courses, Instructional Effectiveness, Academic Achievement
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Siko, Jason Paul – International Journal of E-Learning & Distance Education, 2014
In this study, the perceptions of parents (n = 14) and students (n = 47) enrolled in a blended learning course, the first of its kind at their school, were examined. Student performance in the blended and in the traditional portion of the course was examined, and the Educational Success Prediction Instrument (ESPRI) was administered to predict…
Descriptors: Blended Learning, Educational Technology, Distance Education, Electronic Learning