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Showing 1 to 15 of 34 results Save | Export
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Hsieh, Tzu-Ling; Yu, Patricia – Research in Science & Technological Education, 2023
Background: This study, based on Astin's input-environment-outcome (I-E-O) model, proposes a refined model that is helpful for understanding the STEM gender difference and learning process. The multiple pathways depicting the relationship among achievement motivation and learning experiences for STEM college students are currently unknown in this…
Descriptors: Academic Achievement, Student Motivation, Learner Engagement, Outcomes of Education
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Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
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Hsu, Anna J. C.; Chen, Mavis Yi-Ching; Shin, Nai-Fang – International Journal for Educational and Vocational Guidance, 2022
While previous research emphasized the effects of self-regulated learning on academic achievement, this study expands the scope of self-regulated learning to career-development processes. This study examines how young people build their employability through self-regulated learning processes and whether career maturity might be a critical…
Descriptors: Academic Achievement, Career Development, Learning Strategies, Employment Potential
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Wei-Ying Cheng; Jennifer Wen-Shya Lee; Shi-Wei Chu – European Journal of Physics Education, 2023
Many educational strategies have been proposed to improve students' learning motivation and outcomes. This paper reports the student learning outcome results of a three-year study centered on the Electronics course at the Department of Physics of National Taiwan University. In the first year, peer instruction (PI) with in-class lectures was…
Descriptors: Student Motivation, Peer Teaching, Flipped Classroom, Questioning Techniques
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Li-Chen Cheng; Wei Li; Judy C. R. Tseng – Interactive Learning Environments, 2023
Programming ability is the core ability of this era and can be obtained and improved through practice. In this paper, an Automated Programming Assessment system based on Mastery learning and Peer competition (APAMP) was proposed and developed. APAMP allows students to practice repeatedly by providing immediate feedback after their programs are…
Descriptors: High School Freshmen, High School Seniors, Programming Languages, Foreign Countries
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J. E. Tait; L. A. Alexander; E. I. Hancock; J. Bisset – European Journal of Engineering Education, 2024
Engineering students enter a challenging sector in higher education and are potentially at risk of poor mental health and or mental wellbeing and less likely to seek help when experiencing poor mental health or wellbeing. We carried out a scoping review using Joanna Briggs Institute scoping review methodology. Ten databases were searched over a…
Descriptors: Engineering Education, College Students, At Risk Students, Mental Health
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Hsiao, I-Chun Vera; Hung, Shao-Ting Alan; Huang, Heng-Tsung Danny – Journal of Research on Technology in Education, 2023
The flipped classroom approach has been extensively adopted in STEM disciplines, while little empirical evidence has been found in language teaching and learning, especially in the English for Specific Purposes (ESP) context. This quasi-experimental study aimed to explore how the flipped classroom approach affected non-English majors'…
Descriptors: Flipped Classroom, English for Special Purposes, English (Second Language), College Students
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Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
Training nursing students to make correct decisions when facing various nursing cases is an important and challenging objective. In the Objective Structured Clinical Examination (OSCE) program for nursing students, the educational aim is not only nursing skills, but also critical thinking for making correct decisions and treatments. In this study,…
Descriptors: Foreign Countries, Nursing Students, Nursing Education, Game Based Learning
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Wei-Chen Wu; Ming Turner; Chia-Han Yang – Journal of Interdisciplinary Studies in Education, 2025
This study explores the impact of interdisciplinary pedagogies combining music and other art forms on elementary piano students. Using action research, we assessed eight students and their parents through pre-, post-, and follow-up tests (June 2022-May 2023). The intervention incorporated story narratives, movement, music creation, and visual art,…
Descriptors: Foreign Countries, Music Education, Elementary School Students, Elementary School Teachers
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Fong, Carlton J.; Gonzales, Cassandra; Hill-Troglin Cox, Christie; Shinn, Holly B. – Journal of Educational Psychology, 2023
Nearly all college students require some academic assistance throughout their learning experiences. Rather than a dependent act, help-seeking is a self-regulated and motivated strategy; however, there are mixed findings regarding the relationship between academic help-seeking and academic achievement. Thus, the current study used meta-analytic…
Descriptors: Help Seeking, Academic Achievement, Postsecondary Education, College Students
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Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Journal of Interactive Learning Research, 2020
This study explored the effects of an organiser-supported learning game on ninth graders' science concept learning, perceptions of learning, enjoyment, and willingness to learn. A learning game (Force Hero) was modified from a commercial game, and a pre-test, a post-test, and a questionnaire were employed. In the game, students used their avatars'…
Descriptors: Grade 9, High School Students, Science Education, Educational Games
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Chang, Ching-Yi; Sung, Han-Yu; Guo, Jong-Long; Chang, Bieng-Yi; Kuo, Fan-Ray – Interactive Learning Environments, 2022
The childbirth education training course aims to help nurses establish the basic ability to care for pregnant women. However, in traditional teaching, it is often difficult for learners to distinguish the meaning of different childbirth signs. While virtual reality (VR) may be connected in most people's minds with videos designed for immersive…
Descriptors: Video Technology, Computer Simulation, Nursing Students, Birth
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Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement
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Hsieh, Tzu-Ling – Higher Education Research and Development, 2019
A new college admission policy will be implemented in Taiwan in 2022. The purpose of this study was to understand the relationship between admission criteria and college success. Data was obtained from the Taiwan Higher Education Database; a sample size of 8443 students from 156 universities was used in this study. By using the structural equation…
Descriptors: College Admission, Admission Criteria, Foreign Countries, Correlation
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Chen, Yen-Chun – EURASIA Journal of Mathematics, Science & Technology Education, 2017
As pupils are largely increased the opportunities to contact digital games, the effect of digital games has been broadly discussed and studied. Digital games no longer play the function of entertainment, but could assist students in more active learning and deeper and broader learning, when being applied to instruction. It is limited to learn in…
Descriptors: Educational Games, Computer Uses in Education, Computer Games, Student Motivation
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