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Carmichael, Cheryl L.; Schwartz, Anna M.; Coyle, Maureen A.; Goldberg, Matthew H. – Teaching of Psychology, 2019
In two studies, we demonstrate an engaging classroom activity that facilitates student learning about Kohlberg's theory of moral development by using digital resources to foster active, experiential learning. In addition to hearing a standard lecture about moral development, students watched a video of a morally provocative incident, then worked…
Descriptors: Class Activities, Moral Development, Lecture Method, Scores
Wu, Jennifer; Kraemer, Philipp – Teaching of Psychology, 2017
This project describes the results from a large enrollment introductory psychology course specially designed to improve performance of first-year students. The main objective of the project was to identify early indicators of student success to inform future teaching and promote classroom engagement. Variables representing academic preparation,…
Descriptors: College Freshmen, Introductory Courses, Psychology, Academic Achievement
Stansbury, Jessica A.; Munro, Geoffrey D. – Teaching of Psychology, 2013
This study tested the effectiveness of video game use for instruction of factorial designs in a research methods course. Students designed and conducted a mini study, playing "Dance, Dance, Revolution", using video game scores as the dependent variable. A mixed-design analysis of variance revealed a significantly greater increase from pretest to…
Descriptors: Video Games, Research Methodology, Courses, Psychology
Nevid, Jeffrey S.; Mahon, Katie – Teaching of Psychology, 2009
A mastery quiz is a miniquiz given at the start and end of a lecture period used to signal key lecture concepts. It also provides an incentive for focused attention and regular and punctual attendance. Students earn points toward their final grades for submitting correct responses at either or both testings. Introductory psychology students showed…
Descriptors: Psychology, Lecture Method, Pretests Posttests, Mastery Tests