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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
Gillis, Alanna; Taylor, Brionca – Teaching Sociology, 2019
Role-playing activities, as a form of active learning, enable instructors to teach difficult concepts in ways that better facilitate student learning. This note tests the effectiveness of a role-playing activity that simulates the job market: Most students play job seekers seeking employment, and a few play the employers who make employment…
Descriptors: Role Playing, Instructional Effectiveness, Active Learning, Social Networks
Messinger, Adam M. – Teaching Sociology, 2015
Few evaluated classroom exercises to date have addressed one of the most cited and compelling explanations of gender formation over the life course: interactionist gender theory. This theory posits that people actively "do" or "perform" their gender in every interaction, and as such, they often subconsciously reshape their…
Descriptors: Sociology, Teaching Methods, Gender Issues, Dating (Social)
Pelak, Cynthia Fabrizio; Duncan, Stacey – Teaching Sociology, 2017
This article explores the use of a social science-fictional play to teach macro-structural concepts related to global capitalism and surplus labor in a small and large Introduction to Sociology course. Relying on a cross-disciplinary and critical pedagogical approach that combines theory and practice to empower students to develop a critical…
Descriptors: Teaching Methods, Social Sciences, Fiction, Drama
Parrotta, Kylie L.; Buck, Alison R. – Teaching Sociology, 2013
We introduce an exercise designed to make Marx's theory of alienated labor accessible to students in a Sociology of Work class. Through a role-playing activity where students create and sell goods under conditions of both alienated and nonalienated labor, students actually experience the different material and social consequences of these…
Descriptors: Experiential Learning, Role Playing, Sociology, Teaching Methods
Bramesfeld, Kosha D.; Good, Arla – Teaching Sociology, 2015
This article presents the development of a new simulation activity, the Game of Social Life. The activity introduces students to concepts of social stratification based on multiple dimensions of poverty, including inequalities related to housing, education, occupational status, social power, and health outcomes. The game was administered to…
Descriptors: Educational Games, Simulated Environment, Qualitative Research, Social Stratification
Teixeira-Poit, Stephanie M.; Cameron, Abigail E.; Schulman, Michael D. – Teaching Sociology, 2011
How can instructors use experiential learning strategies to enhance student understanding of research ethics and responsible research conduct? In this article, the authors review literature on using experiential learning to teach research ethics and responsible research conduct. They present a three-step exercise for teaching research ethics and…
Descriptors: Social Science Research, Behavioral Objectives, Experiential Learning, Learning Strategies
Pitt, Richard N.; Packard, Joshua R. – Teaching Sociology, 2010
A traditional debate format, in which a small group of students is given the task of presenting arguments for or against a particular issue, can promote pro and con dualism that is both incomplete and counter to developing a sociological imagination. In this article, the authors describe their efforts to avoid this kind of dualism through the…
Descriptors: Higher Education, Debate, Educational Strategies, Stakeholders
Healey-Etten, Victoria; Sharp, Shane – Teaching Sociology, 2010
In-depth interviewing is now a common method in sociology. Although there are many potential benefits of in-depth interviewing assignments for both majors and nonmajors, few have developed tools one can use to teach this method at the first and second year, especially in substantive classes where instruction in interviewing is constrained by time…
Descriptors: Undergraduate Study, College Students, Interviews, Family (Sociological Unit)
Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
Touzard, Giselle – Teaching Sociology, 2009
This article describes an in-class activity that helps undergraduate students to understand the effects of their socio-economic position on the formulation, pursuit, and achievement of goals. Social stratification and inequality have an initial impact on the formulation of goals. Through this exercise students will perceive the effects of having a…
Descriptors: Undergraduate Students, Goal Orientation, Barriers, Role Playing

Cynical, Hope – Teaching Sociology, 1982
To provoke thought among those teaching sociology, an undergraduate class is portrayed as a drama consisting of three parts: the classroom lecture, the discussion session led by a teaching fellow, and the office encounter between professor and student. Both the words and thoughts of the protagonists are presented. (Author/AM)
Descriptors: Higher Education, Role Playing, Sociology, Student Teacher Relationship

Straus, Roger A. – Teaching Sociology, 1986
Describes four simple learning games, providing a brief rationale, educational goals, implementation procedures, and tips for facilitating students' learning. The four games described are the Gender Reversal Game, the Humor Game, the Stratification Game, and the World System Game. (Author/JDH)
Descriptors: College Instruction, Educational Games, Experiential Learning, Higher Education

Kitzerow, Phyllis – Teaching Sociology, 1990
Describes group role-playing activities that have been used to teach about education, criminology, and sex roles. Suggests that role play helps students to absorb and retain many of the insights about the issues involved. (DB)
Descriptors: Experiential Learning, Group Activities, Higher Education, Learning Activities

Veltman, Clavin J. – Teaching Sociology, 1975
Story presented as an anthropological field report, although in reality it is a Marxist-type paradigm of American society, designed to demystify some of the processes that promote social stability. (Author/ND)
Descriptors: Anthropology, Fiction, Human Living, Marxism