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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
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Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
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MacNevin, Audrey L. – Teaching Sociology, 2004
This paper reports on a teaching and learning technique that uses the power of everyday body language and proxemics to illustrate forms of social inequality. More significantly, the active learning exercises assist students to feel the fact that the making and maintaining of power relations is an intimate and visceral matter. In keeping with…
Descriptors: Nonverbal Communication, Active Learning, Sociology, Teaching Methods
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Scarboro, Allen – Teaching Sociology, 2004
Theory is a vitally important component of every undergraduate sociology program. Social theory classes are the heart of the undergraduate major in sociology: in these courses, students take on the professional and disciplinary roles of sociologists. This paper reports on two strategies that enlivened their social theory class, generating both…
Descriptors: Active Learning, Sociology, Social Theories, Educational Strategies