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Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
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Windsor, Elroi J.; Carroll, Alana M. – Teaching Sociology, 2015
Effectively teaching sociological theories to undergraduate students is challenging. Students often enroll in theory courses due to major requirements, not personal interest. Consequently, many students approach the study of theory with anxiety. This study examined the effectiveness of an experiential learning activity designed to teach Karl…
Descriptors: Teaching Methods, Alienation, Political Attitudes, Sociology
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Hoop, Katrina C. – Teaching Sociology, 2012
Sociology majors learn that sociological theory is foundational to our field; it frames the way we look at the world and provides guiding questions for our social inquiry. But sociology instructors know that teaching theory is a challenge. A number of activities have been created to engage students in sociological theory courses. This note…
Descriptors: Sociology, College Instruction, Social Theories, Majors (Students)
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Collett, Jessica L.; Kelly, Sean; Sobolewski, Curt – Teaching Sociology, 2010
One of the benefits of using films in sociology class is the opportunity media representations give students to "experience" situations that are uncommon in their daily lives. In this note the authors outline research in education that demonstrates the role of imagery and experiential learning in fostering a deeper understanding of…
Descriptors: Experiential Learning, Films, Sociology, Conflict Resolution
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Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
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Sharp, Shane; Kordsmeier, Gregory T. – Teaching Sociology, 2008
Erving Goffman is one of the most important sociologists of the 20th century. Popular textbooks in sociology (e.g., Giddens, Duneier, and Appelbaum 2005; Macionis 2007) and social psychology (e.g., Aronson, Wilson, and Akert 2006; Cahill 2007; DeLamater and Myers 2007) devote large sections and entire chapters to Goffman's ideas concerning the…
Descriptors: Interpersonal Competence, Social Status, Self Concept, Interaction
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Silver, Ira; Perez, Gina – Teaching Sociology, 1998
Describes the Chicago Field Studies Program (Illinois) and its success in teaching social theory to students engaged in participant-observation. Explains how to integrate participant-observation into introductory sociology courses as a way to foster students' understanding of social theory using the students' personal experiences. (CMK)
Descriptors: Critical Thinking, Experiential Learning, Higher Education, Internship Programs