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Janda, Kenneth – Simulation & Gaming, 2011
Research on international relations at Northwestern University in the 1960s and 1970s revolved around Harold Guetzkow's pioneering work on the simulation of international processes. As a beginning faculty member, I benefited from the insights and excitement of that special time and place. As a participant in one of his events, I experienced the…
Descriptors: International Relations, Computer Simulation, Simulation, Professional Recognition
Alger, Chadwick F. – Simulation & Gaming, 2011
During our 14 years together at Northwestern University, Harold Guetzkow was at the same time my colleague, creative teacher, and helpful personal friend. I used his simulation in my undergraduate courses. His research and personal suggestions provided creative insights for my research at UN Headquarters. He provided younger colleagues with…
Descriptors: Computer Simulation, Simulation, Professional Recognition, Intellectual History
Kikkawa, Toshiko; Crookall, David – Simulation & Gaming, 2011
This issue of S&G is devoted to people--to the gamers who have made and are making the exciting discipline of simulation gaming possible. All disciplines that hope for a bright future must record their origins and development. This is particularity the case for a field as fuzzy and interdisciplinary as simulation/gaming. The symposium dedicated to…
Descriptors: Conferences (Gatherings), Autobiographies, Simulation, Computer Simulation
Chadwick, Richard W. – Simulation & Gaming, 2011
Harold Guetzkow's guidance of research on foreign policy decision making was driven by a core concern: the avoidance of nuclear war and preservation of peace. He aimed to do this by supporting the creation and distribution of new knowledge through experiments aimed at simulating the processes and conditions hypothesized to influence such…
Descriptors: Research Assistants, International Relations, Foreign Policy, Mentors
Druckman, James N. – Simulation & Gaming, 2011
Harold Guetzkow displayed great determination and a remarkable ability to push boundaries. In this article, I describe how these features have had an impact across generations, both in the social sciences and at Northwestern University. In so doing, I touch on the development of experiments in political science and the rise of political psychology.
Descriptors: Professional Recognition, Educational Experiments, Political Science, Simulation
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Mayer, Igor S. – Simulation & Gaming, 2009
This article examines the foundations of gaming and related concepts, such as policy exercises and serious gaming, in a public policy making context. Examining the relevant publications in "Simulation & Gaming" since 1969, the author looks back at the development of gaming simulation for purposes such as public policy analysis and planning, and…
Descriptors: Policy Analysis, Public Policy, Simulation, Computer Simulation
Borodzicz, Edward P. – Simulation & Gaming, 2004
Simulations currently play a key role in facilitating competency training for incident commanders of the emergency services. The article briefly reviews current practice in incident command training and considers the effectiveness of simulation usage and practice for crisis management more generally.
Descriptors: Computer Simulation, Crisis Management, Emergency Programs, Evaluation Methods

Ruben, Brent D. – Simulation & Gaming, 1999
Presents an overview of the evolution of experiential instruction theory and practice from its popular emergence in the late 1960s through the present. Simulations, games, and other experience-based instructional methods have had a substantial impact on teaching concepts and applications during this period, and have influenced traditional…
Descriptors: Active Learning, Computer Simulation, Conventional Instruction, Educational Development
Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education