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Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews

Peters, Vincent; Vissers, Geert; Heijne, Gerton – Simulation & Gaming, 1998
Explores the concept of validity in relation to games and simulations, including four aspects of validity that apply to simulations and games (psychological reality, structural validity, process validity, and predictive validity). Factors that may threaten validity during game design are discussed, and suggestions are made to avert these threats.…
Descriptors: Design Requirements, Games, Models, Simulation
Peters, Vincent A. M.; Vissers, Geert A. N. – Simulation & Gaming, 2004
Debriefing is an important phase in using simulation games. Participants are invited to make a connection between experiences gained from playing the game and experiences in real-life situations. Thus, debriefing is the phase meant to encourage learning from the simulation game. Although design and practice of debriefing sessions should be aligned…
Descriptors: Games, Classification, Research Methodology, Training Methods