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Skinner, Timothy J. – ProQuest LLC, 2023
There have been few, if any, metacognitive studies conducted on what community college students think about their learning when augmented reality technology is introduced to the learning environment. This qualitative collective case study looked at how emerging technologies, specifically augmented reality, within a community college classroom…
Descriptors: Community College Students, Student Attitudes, Metacognition, Simulated Environment
Jeanette Abrahamsen – ProQuest LLC, 2024
The purpose of this three-article dissertation is to better understand the role emerging technologies are playing in learning. This dissertation explores tools on a spectrum of reality from fully immersive virtual reality (VR), semi-immersive VR, non-immersive VR, augmented reality (AR), mixed reality (MR), and extended reality (XR). Three studies…
Descriptors: Higher Education, Educational Technology, Educational Change, Computer Simulation
Douglas Spencer Boynton – ProQuest LLC, 2024
Digital media and advancements in learning technologies have dramatically reshaped the landscape of K-12 education. By 2018, 96% of public schools had the infrastructure required for digital learning. This dissertation evaluates how augmented reality (AR) and virtual reality (VR) technologies are integrated into K-12 education, focusing on…
Descriptors: Technology Integration, Elementary Secondary Education, Computer Simulation, Educational Technology
Walters, Sharon Melchiors – ProQuest LLC, 2021
Vocabulary knowledge is essential for students' academic success. Unfortunately, students with language impairments may struggle to understand classroom vocabulary which may significantly impact a student's academic, behavioral, and social outcomes. Although most students with language impairments spend most of their school day in general…
Descriptors: Vocabulary, Vocabulary Development, Preservice Teachers, Virtual Classrooms
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Kirby, Catherine M. – ProQuest LLC, 2022
The integration of Social Emotional Learning into the secondary curriculum is recognized globally as an important set of skills to have, especially since the onslaught of the COVID-19 pandemic. The purpose of combining these skills within a virtual reality program is to engage and enhance the experience the students have learning the new skills.…
Descriptors: Social Emotional Learning, Computer Simulation, Urban Schools, High Schools
Salvatore G. Garofalo – ProQuest LLC, 2022
This study examined the effectiveness of three instructional and assessment strategies on conceptual understanding of the DNA molecule. Specifically, a model building task was utilized to determine if physical model construction, digital model construction with a touchscreen tablet computer, or paper worksheet activity effected conceptual…
Descriptors: Concept Formation, Geometric Concepts, Models, Computer Simulation
Kristen E. Fung – ProQuest LLC, 2022
In today's technological era, understanding if and how teachers' acceptance and integration of technology evolves is critical to understanding their needs. Technology creates complicated demands on educators and research shows various factors may contribute to their limited success at integrating it (Bustos & Nussbaum, 2009). Research also…
Descriptors: Video Games, Language Teachers, Technology Integration, Technology Uses in Education
Jessica Pissini – ProQuest LLC, 2020
From computational and scientific viewpoints, virtual reality (VR) is a well-researched technology, platform, and mode of communication. However, from an arts perspective, virtual reality has very few, if any, defined parameters as an artistic medium. This study aims to explore the technical affordances and the experiential and creative phenomena…
Descriptors: Creativity, Art Activities, Self Concept, Computer Simulation
Seokbin Kang – ProQuest LLC, 2020
Learning practices and crosscutting concepts in science, technology, engineering, and mathematics (STEM) subjects pose challenges to young learners. Without external support to foster long-term interest and scaffold learning, children might lose interest in STEM subjects. While prior research has investigated how Augmented Reality(AR) may enhance…
Descriptors: STEM Education, Computer Simulation, Children, Artificial Intelligence
Parvin K. Taraz – ProQuest LLC, 2020
The purpose of this study was to explore the effect of mindfulness coaching on preservice teachers' self-efficacy and mindfulness, utilizing a mixed-reality simulation environment. Data was collected via a concurrent embedded mixed methods design. This study involved a treatment group of preservice teacher participants that received mindfulness…
Descriptors: Metacognition, Coaching (Performance), Preservice Teachers, Self Efficacy
Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
Karan Ravindra Patil – ProQuest LLC, 2023
The construction industry has struggled with a disappointing safety record, with workers often failing to identify hazards on construction sites. While virtual reality (VR) training has shown promise in improving hazard recognition skills, it is essential to address not only the ability to identify hazards but also the factors influencing workers'…
Descriptors: Computer Simulation, Simulated Environment, Safety Education, Construction Industry
Carly Leannah – ProQuest LLC, 2024
Embodied cognition posits that physical interactions with the environment play a crucial role in learning, including complex, abstract concepts in STEM disciplines. This is relevant for deaf and hard-of-hearing (DHH) learners who often utilize sign language, which is a naturally embodied, visuospatial mode of communication. My dissertation…
Descriptors: Deafness, American Sign Language, STEM Education, Computer Simulation
Minxin Cheng – ProQuest LLC, 2024
Background: Autism spectrum disorder and cerebral palsy are prevalent neurodevelopmental disorders. Autistic individuals or individuals with cerebral palsy often struggle with sensory processing that further impacts movement execution. Immersive virtual reality (VR) is a promising assessment and intervention modality to promote motor learning in…
Descriptors: Autism Spectrum Disorders, Cerebral Palsy, Neurodevelopmental Disorders, Computer Simulation