Publication Date
In 2025 | 0 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 18 |
Since 2016 (last 10 years) | 29 |
Since 2006 (last 20 years) | 84 |
Descriptor
Source
ProQuest LLC | 84 |
Author
Abhijit Suresh | 1 |
Abraham, Sunil George | 1 |
Aquino, Cesar A. | 1 |
Banks, Jaime | 1 |
Beck, Jordan | 1 |
Becker, Lee | 1 |
Brennan, Michael | 1 |
Brunner, David James | 1 |
Campbell, Merle Wayne | 1 |
Cangiano, Gaston R. | 1 |
Cao, Yang | 1 |
More ▼ |
Publication Type
Dissertations/Theses -… | 84 |
Education Level
Higher Education | 9 |
Postsecondary Education | 7 |
Elementary Education | 5 |
Secondary Education | 4 |
Adult Education | 2 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Two Year Colleges | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Carroll, Erin Ashley – ProQuest LLC, 2013
Creativity is understood intuitively, but it is not easily defined and therefore difficult to measure. This makes it challenging to evaluate the ability of a digital tool to support the creative process. When evaluating creativity support tools (CSTs), it is critical to look beyond traditional time, error, and other productivity measurements that…
Descriptors: Creativity, Creativity Tests, Psychometrics, Medicine
Fouse, Adam S. – ProQuest LLC, 2013
Advances in technology now make it possible to capture detailed multimodal data about real-world everyday activity. Researchers have taken advantage of these advances to address questions about activity in more systematic and precise ways. Along with exciting opportunities to record data in ways that were not possible before, there are also…
Descriptors: Technological Advancement, Time, Man Machine Systems, Visualization
Li, Ming – ProQuest LLC, 2013
The goal of this work is to enhance the robustness and efficiency of the multimodal human states recognition task. Human states recognition can be considered as a joint term for identifying/verifing various kinds of human related states, such as biometric identity, language spoken, age, gender, emotion, intoxication level, physical activity, vocal…
Descriptors: Recognition (Psychology), Efficiency, Factor Analysis, Classification
Prestopnik, Nathan R. – ProQuest LLC, 2013
Humanity has entered an era where computing technology is virtually ubiquitous. From websites and mobile devices to computers embedded in appliances on our kitchen counters and automobiles parked in our driveways, information and communication technologies (ICTs) and IT artifacts are fundamentally changing the ways we interact with our world.…
Descriptors: Information Technology, Man Machine Systems, Design, Models
Gandara, Aida – ProQuest LLC, 2013
Scientists produce research resources that are useful to future research and innovative efforts. In a typical scientific scenario, the results created by a collaborative team often include numerous artifacts, observations and relationships relevant to research findings, such as programs that generate data, parameters that impact outputs, workflows…
Descriptors: Scientific Research, Knowledge Representation, Semantics, Internet
Toombs, Austin Lewis – ProQuest LLC, 2016
Recent scholarship in Human-Computer Interaction, science and technology studies, and design research has focused on hacker communities as sites of innovation and entrepreneurship, novel forms of education, and the democratization of technological production. However, hacking practices are more than new technical practices; they are also…
Descriptors: Computer Security, Man Machine Systems, Technological Literacy, Participation
Galatas, Georgios – ProQuest LLC, 2013
An Ambient Intelligence Environment is meant to sense and respond to the presence of people, using its embedded technology. In order to effectively sense the activities and intentions of its inhabitants, such an environment needs to utilize information captured from multiple sensors and modalities. By doing so, the interaction becomes more natural…
Descriptors: Speech, Robotics, Artificial Intelligence, Environment
Liu, Zhicheng – ProQuest LLC, 2012
Tabular data is pervasive in the form of spreadsheets and relational databases. Although tables often describe multivariate data without explicit network semantics, it may be advantageous to explore the data modeled as a graph or network for analysis. Even when a given table design conveys some static network semantics, analysts may want to look…
Descriptors: Tables (Data), Graphs, Data Analysis, Visual Stimuli
Eric John Seneca – ProQuest LLC, 2013
Learning occurs when content is accessed in a recursive process of awareness, exploration, reflection and resolution within one's social context. With the rapid adoption of mobile technologies, mobile learning (m-Learning) researchers should incorporate aspects of mobile human-computer interaction research into the instructional design process.…
Descriptors: Academic Achievement, Undergraduate Students, Kinesiology, Context Effect
Lim, Brian Y. – ProQuest LLC, 2012
To facilitate everyday activities, context-aware applications use sensors to detect what is happening and use increasingly complex mechanisms ( e.g., by using big rule-sets or machine learning) to infer the user's context and intent. For example, a mobile application can recognize that the user is in a conversation and suppress any incoming…
Descriptors: Man Machine Systems, Usability, Users (Information), Computer Oriented Programs
Kelley, Patrick Gage – ProQuest LLC, 2013
Users are increasingly expected to manage complex privacy settings in their normal online interactions. From shopping to social networks, users make decisions about sharing their personal information with corporations and contacts, frequently with little assistance. Current solutions require consumers to read long documents or go out of their way…
Descriptors: Privacy, Users (Information), Decision Making, Internet
Banks, Jaime – ProQuest LLC, 2013
Massively multiplayer online roleplaying games, or MMOs, present an increasingly popular digital media experience whereby identity emerges as players contribute materially to play but contributions are governed by affordances and constraints of the game. Unique to this medium is the player's ability to create and control a digital body--an…
Descriptors: Computer Games, Self Concept, Postmodernism, Identification (Psychology)
Li, Zhepeng – ProQuest LLC, 2013
Link recommendation, which suggests links to connect currently unlinked users, is a key functionality offered by major online social networking platforms. Salient examples of link recommendation include "people you may know"' on Facebook and "who to follow" on Twitter. A social networking platform has two types of stakeholder:…
Descriptors: Social Networks, Hypermedia, Use Studies, Users (Information)
Stein, Murphy Martin – ProQuest LLC, 2014
Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…
Descriptors: Educational Technology, Man Machine Systems, Educational Games, Mathematics Instruction
Torres Peralta, Raquel – ProQuest LLC, 2012
Multi-touch tablets allow users to interact with computers through intuitive, natural gestures and direct manipulation of digital objects. One advantage of these devices is that they can offer a large, collaborative space where several users can work on a task at the same time. However the lack of privacy in these situations makes standard…
Descriptors: Handheld Devices, Manipulative Materials, Computer Security, Privacy