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Boggs, James D. – ProQuest LLC, 2013
First responders are continuously moving at an incident site and this movement requires them to access Service-Oriented Architecture services, such as a Web Map Service, via mobile wireless networks. First responders from inside a building often have problems in communicating to devices outside that building due to propagation obstacles. Dynamic…
Descriptors: Geographic Information Systems, Geographic Location, Computer Software, Computer Simulation
Wright, Richard A. – ProQuest LLC, 2013
The purpose of this research was to investigate the effects of virtual reality training on the development of cognitive memory and handgun accuracy by law enforcement neophytes. One hundred and six academy students from 6 different academy classes were divided into two groups, experimental and control. The experimental group was exposed to virtual…
Descriptors: Weapons, Accuracy, Control Groups, Experimental Groups
Liu, Peng – ProQuest LLC, 2013
This dissertation explores the effects of increased digitization on the evolutionary dynamics of organizational routines. Do routines become more flexible, or more rigid, as the mix of digital technologies and human actors changes? What are the mechanisms that govern the evolution of routines? The dissertation theorizes about the effects of…
Descriptors: Organizational Culture, Technological Advancement, Technology Integration, Computer Simulation
Hill, Valerie J. – ProQuest LLC, 2012
The purpose of this study was to examine factors that may or may not contribute to the adoption of the innovation of virtual worlds by librarians. Using Everett Rogers' Diffusion Theory as a framework, the study sought to identify librarians with avatars (computer simulated representations of themselves) in the virtual world of Second Life,…
Descriptors: Librarians, Computer Simulation, Adoption (Ideas), Influences
Khanal, Prabal – ProQuest LLC, 2014
Medical students acquire and enhance their clinical skills using various available techniques and resources. As the health care profession has move towards team-based practice, students and trainees need to practice team-based procedures that involve timely management of clinical tasks and adequate communication with other members of the team.…
Descriptors: Team Training, Training Methods, Medical Services, Time Management
Loh, Matthew – ProQuest LLC, 2013
The scalability of CMOS technology has driven computation into a diverse range of applications across the power consumption, performance and size spectra. Communication is a necessary adjunct to computation, and whether this is to push data from node-to-node in a high-performance computing cluster or from the receiver of wireless link to a neural…
Descriptors: Power Technology, Scaling, Computer Science, Computation
Zak, Elizabeth H. – ProQuest LLC, 2013
Augmented reality technology has implications for the ways that the field of library and information science (LIS) serves users and organizes information. Through content analysis, the author examined how augmented reality (AR) is conceptualized within a sample of LIS literature from the Library and Information Science & Technology Abstracts…
Descriptors: Computer Simulation, Users (Information), Information Science, Library Science
Schlueter, Vincent J. – ProQuest LLC, 2016
The purpose of this mixed methods study is to test teachers' capacity towards understanding of mathematical pedagogy and their willingness to utilize interactive whiteboard software to provide visual representations through virtual manipulatives and to understand how teachers are using interactive whiteboard software during instruction. Based Upon…
Descriptors: Mixed Methods Research, Mathematics Instruction, Teacher Attitudes, Computer Software
Srinivasan, Deepa – ProQuest LLC, 2013
Recent rapid malware growth has exposed the limitations of traditional in-host malware-defense systems and motivated the development of secure virtualization-based solutions. By running vulnerable systems as virtual machines (VMs) and moving security software from inside VMs to the outside, the out-of-VM solutions securely isolate the anti-malware…
Descriptors: Computer Security, Computer Software, Semantics, Computer Simulation
Araullo, Jonathan John Javier – ProQuest LLC, 2013
This study focuses on educators in higher education who had used, or are currently using, virtual worlds in their courses. The focal point of most studies with regards to virtual worlds is on the technology itself. There have been very few studies where the focus is on educators. It is important to include educators, the human component, as part…
Descriptors: Higher Education, College Faculty, Teaching Methods, Educational Technology
Blackmon, Stephanie J. – ProQuest LLC, 2013
Immersive virtual worlds provide a new way to deliver online courses or parts of online and face-to-face courses. There is a growing body of research on online learning, and the data on virtual worlds is also increasing. However, literature concerning professors' experiences with specific aspects of virtual worlds is limited. For example,…
Descriptors: Teacher Attitudes, Online Courses, Educational Technology, Hermeneutics
Alsharo, Mohammad K. – ProQuest LLC, 2013
Virtual teams are utilized by organizations to gather experts to collaborate online in order to accomplish organizational tasks. However, the characteristics of these teams create challenges to effective collaboration and effective team outcome. Collaboration is an essential component of teamwork, the notion of forming teams in organizations is…
Descriptors: Trust (Psychology), Teamwork, Computer Mediated Communication, Cooperation
Murray Finley, Philip R. – ProQuest LLC, 2017
This quantitative causal comparative ex post facto study compared the performance and persistence of undergraduate English Language Learners (ELL) in a private institution of higher education in Puerto Rico. The sample of convenience consisted of 1,281 freshmen students who were divided into two groups: (a) Group A (n = 339), students that…
Descriptors: Correlation, English (Second Language), Second Language Learning, Second Language Instruction
Stein, Murphy Martin – ProQuest LLC, 2014
Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…
Descriptors: Educational Technology, Man Machine Systems, Educational Games, Mathematics Instruction
Parrott, David L. – ProQuest LLC, 2014
The use of virtual world technology for language instruction is a recent development in education. The goal of this study was to provide a functioning 3D environment for German language students to experience as avatars. The student's impressions, attitudes, and perceptions of this learning activity would be recorded and analyzed to see if this…
Descriptors: Educational Technology, Computer Simulation, Role Playing, Second Language Learning
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