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Alrmuny, Dalal Za'al Ali – ProQuest LLC, 2022
To deliver successful integration of virtual reality (VR) technology into chemistry education, it is essential that students have clear and positive perceptions about the purpose and the value of such integration. An important part of establishing a plan for integrating virtual reality technology into chemistry education is to explore the current…
Descriptors: Middle School Students, Student Attitudes, Student Experience, Student Behavior
Julie Tomczak – ProQuest LLC, 2023
This action research study aimed to find ways to adjust my practice by incorporating inquiry-based, science activities and virtual simulations to improve student conceptual understanding of physical and chemical changes. A multi-lesson, curricular intervention combining inquiry-based activities and virtual simulations was developed using…
Descriptors: Computer Simulation, Grade 5, Science Instruction, Active Learning
Adele Merlino – ProQuest LLC, 2023
This mixed methods study examined the development of Intercultural Knowledge and Competence (IKC) among American undergraduate students in various disciplinary courses using the Collaborative Online International Learning (COIL) Virtual Exchange (VE) model in institutions of higher education in the U.S. in 2022. There is a gap in the literature…
Descriptors: Cultural Awareness, Computer Simulation, Measures (Individuals), Undergraduate Students
Amiee M. Wagner – ProQuest LLC, 2023
Despite an extensive amount of research examining students' perceptions of alternative laboratory experiences, little focus has been aimed at the perceptions of adult learners. This two-phase mixed-methods study investigated the preferred at-home laboratory experience, and the factors that played a significant role in the user experiences, of…
Descriptors: Science Laboratories, Hands on Science, Computer Simulation, Adult Students
Vichuda Hunter – ProQuest LLC, 2023
Chemistry is considered a difficult subject by most students. Its difficulty lies in Chemistry's complex and abstract nature. This highly abstract nature requires constant interplay and coordination between the macroscopic, particulate, and symbolic representations. Experts can successfully navigate the various representations without overloading…
Descriptors: Discourse Analysis, Laboratory Experiments, Computer Simulation, Chemistry
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Philippe Meister – ProQuest LLC, 2022
Objective. The objective of this work was to apply the capabilities of augmented reality (AR) to improve how general aviation student pilots learn about weather and learn to make weather-related decisions. Background. A pilot's level of weather experience is a strong indicator of their ability to make safe weather-related decisions. However, the…
Descriptors: Computer Simulation, Aviation Education, Aviation Technology, Weather
Annette Kaye Stelter – ProQuest LLC, 2022
This study explores allied health undergraduate students' experiences learning human anatomy through Augmented Reality (AR) technology compared to other modalities in a private university. The research used multivariate analysis to measure and understand the impact of AR on the learning of human anatomy by undergraduate allied health students,…
Descriptors: Laboratory Procedures, Allied Health Occupations Education, Undergraduate Students, Human Body
Chad Hughes McDonald – ProQuest LLC, 2021
Home visitation for social workers in child welfare is a stressful, high-stakes situation for both the worker and family. Virtual reality (VR) has been used in professional training to learn complex skills prior to on-the-job performance. Using the Virtual Home Simulation (VHS), this study sought to answer the following question: Can expert…
Descriptors: Child Welfare, Computer Simulation, Electronic Learning, Expertise
Ashlea Laveen Wilson – ProQuest LLC, 2024
The purpose of this study was to examine the digital literacy of Gen Z employees in higher education and provide implications for HRD research and practice and contribute to the HRD literature on Gen Z employees in the 21st century workforce. Three research questions guided my study: How do Gen Z employees in higher education experience digital…
Descriptors: Digital Literacy, Age Groups, Videoconferencing, Employee Attitudes
Jason Ward – ProQuest LLC, 2023
The subject of chemistry is a cornerstone of high school science programs and a conceptual understanding of chemical equilibria and Le Chatelier's Principle continues to be both a fundamental and paradoxically difficult subject for educators and students. This study evaluated the effectiveness of a prototype immersive virtual reality environment.…
Descriptors: Computer Simulation, Intervention, Chemistry, Science Education
Traister, Tanae Alicia-Adams – ProQuest LLC, 2022
The incidence of medical-surgical patients with a secondary anxiety diagnosis is increasing, and nurses' feelings of inadequacy in communicating with anxious patients have hindered the therapeutic nurse-patient relationship, negatively impacting patient outcomes. Simulation methods such as high fidelity simulation and standardized patients have…
Descriptors: Surgery, Nursing Education, Computer Simulation, Patients
Sherry Jean Wright – ProQuest LLC, 2022
The purpose of this qualitative descriptive study is to explore how community college nursing faculty with experience of virtual gaming simulation (VGS) from a community college in north central Texas describe the challenges and benefits of utilizing VGS as a teaching tool to help nursing students progress in the development of clinical judgment…
Descriptors: Computer Simulation, Computer Games, Nursing Students, Clinical Experience
Rachel Arpin – ProQuest LLC, 2021
Escape room games have emerged in the educational landscape over the last decade and are growing in popularity. Studies show that participants enjoy educational escape room games, however the data to demonstrate learning acquisition and behavior change is limited. This study addressed the research question: How effective are escape room games as a…
Descriptors: Leadership Training, Games, Game Based Learning, Computer Simulation
Amy Bliss McHugh – ProQuest LLC, 2024
Intercultural competence (IC) is essential for fostering meaningful interactions and understanding in diverse environments, particularly in today's pluralistic societies. The impacts of both intercultural competence and incompetence are profound, shaping relationships and outcomes in various ways. Many definitions of IC emphasize being 'effective'…
Descriptors: Intercultural Communication, Cultural Awareness, Computer Mediated Communication, Metacognition