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Mendoza, Sean Henry Veloria – ProQuest LLC, 2014
Given society's increasingly technology centric play and workplace environment, Massively Multiplayer Online Games (MMOs) can be an excellent sandbox to develop future leaders of teams, which are the lifeblood of any organization. MMOs like World of WarCraft provide rich immersive experiences that allow leaders and followers the ability to create…
Descriptors: Educational Games, Computer Games, Computer Assisted Instruction, Leadership Training
Frye, Jonathan M. – ProQuest LLC, 2013
For decades, game designers and game studies experts have largely sought to understand video game players through a lens of experience and observation. Meanwhile, social science research has focused on the empirical understanding of video game players using a variety of psychological constructs. This study focuses on the creation and evaluation of…
Descriptors: Video Games, Profiles, Social Sciences, Industry
Yildirim, Nilay – ProQuest LLC, 2013
This cross-case study examines the relationships between game design attributes and collaborative problem solving process in the context of multi-player video games. The following game design attributes: sensory stimuli elements, level of challenge, and presentation of game goals and rules were examined to determine their influence on game…
Descriptors: Video Games, Problem Solving, Cooperative Learning, Case Studies
Anderson, Greg – ProQuest LLC, 2010
In today's economy, productivity and efficiency require collaboration between employees. In order to improve collaboration the factors affecting teamwork must be examined to identify where changes can be made in order to increase performance. One factor contributing to teamwork is team cohesion and represents a process whereby members are joined…
Descriptors: Intervention, Video Games, Pretests Posttests, Team Training