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Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education
Carey, Kimberly L. – ProQuest LLC, 2017
Digital badges are electronic icons used to recognize learning or participation in activities. Open digital badges offer the additional affordance of embedded metadata that can link to the criteria for earning the badge, evidence of the skill, and other information including issuer details. Badge systems have prompted instructional designers to…
Descriptors: Recognition (Achievement), Evaluation Methods, Information Storage, Adoption (Ideas)
Alqallaf, Nadeyah – ProQuest LLC, 2016
The purpose of this study was to examine Kuwaiti mathematical elementary teachers' perceptions about their ability to integrate M-learning (mobile learning) into their current teaching practices and the major barriers hindering teachers' ability to create an M-learning environment. Furthermore, this study sought to understand teachers' perceptions…
Descriptors: Mathematics Teachers, Teacher Attitudes, Electronic Learning, Technology Integration
Kayhan, Varol O. – ProQuest LLC, 2010
Drawing upon the concept of governance, this dissertation refers to the two most commonly employed mechanisms that ensure high quality knowledge in electronic repositories as expert-governance and community-governance. In three related but distinct essays, the dissertation examines the governance concept, and investigates contributing knowledge to…
Descriptors: Expertise, Credibility, Governance, Internet