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Dubinina, Irina Yevgenievna – ProQuest LLC, 2012
Heritage language (HL) is a linguistic system that arises in the context of early childhood bilingualism, both sequential and simultaneous, when one of the languages is not fully acquired. The performance of speech acts in HLs is yet to be understood, and this dissertation is a first step in this direction. The study investigates the pragmatic…
Descriptors: Speech Acts, Pragmatics, Russian, Native Language
Byun, JaeHwan – ProQuest LLC, 2012
Learner engagement has been considered one of the keys that can lead learners to successful learning in a multimedia learning environment such as digital game-based learning. Regarding this point, game-based learning advocates (e.g., Gee, 2003; Prensky, 2001) have asserted that digital games have great potential to engage learners. Nonetheless,…
Descriptors: Computer Games, Learner Engagement, Role Playing, Control Groups
Grossi, Roberta – ProQuest LLC, 2013
The way training is delivered in a corporate environment has a tremendous effect on its results. This study investigated the role of culture in the learning styles of adult French and American learners working in an international corporate setting. The assumption was that Americans prefer to learn from action-oriented methods and are more…
Descriptors: Cognitive Style, Preferences, Hypothesis Testing, Adult Learning
Sydorenko, Tetyana V. – ProQuest LLC, 2011
Past research has uncovered ways to improve communicative competence, including task-based learner-learner interaction (e.g., R. Ellis, 2003) and task planning (e.g., Mochizuki and Ortega, 2008). Teacher-guided planning particularly increases the benefits of learner-learner interaction (Foster and Skehan, 1999). One component of communicative…
Descriptors: Feedback (Response), Experimental Groups, Control Groups, Online Courses
Perchinsky, David A. – ProQuest LLC, 2012
The purpose of this study was to examine the differences in the level of self-efficacy between starting players and role players in a college Midwest Division III men's football team. The research questions were: 1) What differences in satisfaction levels, if any, can be found among starting players and role players with coach leadership, social…
Descriptors: Self Efficacy, Role Playing, College Athletics, Athletes