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Jessica Pissini – ProQuest LLC, 2020
From computational and scientific viewpoints, virtual reality (VR) is a well-researched technology, platform, and mode of communication. However, from an arts perspective, virtual reality has very few, if any, defined parameters as an artistic medium. This study aims to explore the technical affordances and the experiential and creative phenomena…
Descriptors: Creativity, Art Activities, Self Concept, Computer Simulation
Lau, Andrew J. – ProQuest LLC, 2013
This dissertation is an ethnography conducted with the Los Angeles-based community arts organization called Machine Project. Operating both a storefront gallery in Echo Park and as a loose association of contemporary artists, performers, curators, and designers, Machine Project seeks to make "rarefied knowledge accessible" through…
Descriptors: Art, Art Activities, Ethnography, Museums
Mathews, James M. – ProQuest LLC, 2013
Place-based education has been forwarded as a pedagogical approach that has the potential to contextualize learning, increase student engagement, and strengthen the relationship between schools and the broader community. Despite this promise, however, many teachers struggle to develop learning experiences that incorporate the key components of…
Descriptors: Place Based Education, Instructional Design, Case Studies, Integrated Curriculum
Mulligan, Christine Susan – ProQuest LLC, 2010
With many art museums uploading web-based art activities for youngsters, an online phenomenon is burgeoning, and a research domain is emerging. In an effort to contribute empirical evidence to an area of educational research that I refer to as "virtual art museology," or the study of art museum's online art activities for young people, this…
Descriptors: Museums, Art Activities, Art Education, Nonschool Educational Programs