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Wen, Bo – ProQuest LLC, 2022
This dissertation investigates an overarching research question: how can recognition-type incentives, such as gamification and peer gifting, motivate users' knowledge seeking and contributions in e-learning and online Q&A (question and answer) communities? To address this question, I conducted three studies. In Chapter 2, I examine how social…
Descriptors: Gamification, Recognition (Achievement), Incentives, Learning Motivation
Fitzpatrick-Doria, Geraldine Ann – ProQuest LLC, 2013
This action research study addressed the need to increase student attendance at an elementary school. Previously, this school's Average Daily Attendance (ADA) has been 92%. With having nearly 900 students, there are approximately 70 daily absences, 1,400 monthly absences, and 13,000 yearly absences. To address the challenge, the researcher…
Descriptors: Attendance Patterns, Elementary School Students, Intervention, Incentives
Blank, Jessica C. – ProQuest LLC, 2013
This study was aimed to investigate the potential negative impact that positive (e.g., praise and rewards) and punitive (e.g., sending students to the office) disciplinary techniques, commonly used within the Schoolwide Positive Behavioral Interventions and Supports (SWPBIS) approach, have on students' prosocial motivation, and how aspects of…
Descriptors: Discipline, Student Motivation, Incentives, Behavior Modification
Wilder, Valerie Kristine – ProQuest LLC, 2011
Social learning theory contends that group contingent reinforcement can be used as a means of shaping problematic behavior in both academic and nonacademic settings. Prior research has focused on contingent management of academic behaviors with older populations at the college level and younger students both with and without disabilities in the…
Descriptors: Learning Theories, Socialization, Reading Achievement, Sight Vocabulary