Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 8 |
Descriptor
Computer Simulation | 8 |
Games | 8 |
Educational Technology | 3 |
Cooperation | 2 |
Internet | 2 |
Technology Uses in Education | 2 |
Video Games | 2 |
Active Learning | 1 |
Algebra | 1 |
Artificial Intelligence | 1 |
Case Studies | 1 |
More ▼ |
Source
ProQuest LLC | 8 |
Author
Aleckson, Jon D. | 1 |
Drury Stotz, Megan | 1 |
Ho, Shuyuan Mary | 1 |
Patterson, Lynn M. | 1 |
Rachel Arpin | 1 |
Schwartz, Ruth N. | 1 |
Stephanie Jeanelle Kinzinger | 1 |
Zhenzhen Qi | 1 |
Publication Type
Dissertations/Theses -… | 8 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
Elementary Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Stephanie Jeanelle Kinzinger – ProQuest LLC, 2024
This dissertation examines the possibilities and anxieties that attend a notion haunting Western thought since at least Kant--that reality itself is a revisable construct, a kind of collective game with social and physical rules that simultaneously delimit and solicit radical interactivity. Investigating experiments in the gamification of reality…
Descriptors: Philosophy, Phenomenology, Experience, Games
Rachel Arpin – ProQuest LLC, 2021
Escape room games have emerged in the educational landscape over the last decade and are growing in popularity. Studies show that participants enjoy educational escape room games, however the data to demonstrate learning acquisition and behavior change is limited. This study addressed the research question: How effective are escape room games as a…
Descriptors: Leadership Training, Games, Game Based Learning, Computer Simulation
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
Drury Stotz, Megan – ProQuest LLC, 2018
Augmented reality (AR) and mobile devices show promise for promoting mathematics practices and an increase in perseverance. Using an experimental pre-/posttest comparable condition group design, this study investigated (a) whether differences exist in students' number sense outcome scores based upon the type of board game they played with…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Mathematics Instruction
Schwartz, Ruth N. – ProQuest LLC, 2010
What factors contribute to effective multimedia learning? Increasingly, interactivity is considered a critical component that can foster learning in multimedia environments, including simulations and games. Although a number of recent studies investigate interactivity as a factor in the effective design of multimedia instruction, most examine only…
Descriptors: Computer Simulation, Multimedia Instruction, Active Learning, Intermode Differences
Aleckson, Jon D. – ProQuest LLC, 2010
This study explored how educational technology development leaders can facilitate increased collaboration between the instructional design and development team and faculty member experts when developing games and simulations. A qualitative, case study method was used to analyze interviews and documents, and Web postings related specifically to…
Descriptors: Expertise, Instructional Design, Cooperation, Educational Technology
Patterson, Lynn M. – ProQuest LLC, 2010
Through an examination of the underserved urban population, this paper takes a look at how the use of games and simulations may provide a means of closing a gap in education which has lingered for several decades. Discussion on how this engagement might look as both a class learning algebra through game programming and gameplay is reviewed. As…
Descriptors: Algebra, Urban Population, Games, Computer Simulation
Ho, Shuyuan Mary – ProQuest LLC, 2009
This study examines perceptions of human "trustworthiness" as a key component in countering insider threats. The term "insider threat" refers to situations where a critical member of an organization behaves against the interests of the organization, in an illegal and/or unethical manner. Identifying and detecting how an individual's behavior…
Descriptors: Computer Networks, Credibility, Perception, Organizations (Groups)