Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Games | 3 |
Role Playing | 3 |
Student Attitudes | 2 |
Video Games | 2 |
Affordances | 1 |
Business English | 1 |
College Students | 1 |
Computer Simulation | 1 |
Cooperative Learning | 1 |
Early Adolescents | 1 |
English (Second Language) | 1 |
More ▼ |
Source
ProQuest LLC | 3 |
Publication Type
Dissertations/Theses -… | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 1 |
Audience
Location
Thailand (Bangkok) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Antonio Ruiz Ezquerro – ProQuest LLC, 2024
This dissertation observed and analyzed the experiences of five higher education students participating in a modified tabletop role-playing game (TRPG) intentionally modified for teaching adaptive leadership concepts. The study observed participants' capacity to learn the adaptive leadership concepts taught throughout the game and the ways in…
Descriptors: Game Based Learning, Role Playing, Leadership Training, Undergraduate Students
Punyalert, Sansanee – ProQuest LLC, 2017
This dissertation aims to integrate various learning approaches, i.e., multiple literacies, experiential learning, game-enhanced learning, and global simulation, into an extracurricular module, in which it remodels traditional ways of teaching input, specifically, the lexical- and grammatical-only approaches of business English at a private…
Descriptors: Foreign Countries, College Students, Business English, English (Second Language)
Ingram-Goble, Adam – ProQuest LLC, 2013
This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially…
Descriptors: Role Playing, Educational Games, Social Change, Computer Simulation