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Janice Leigh Klima – ProQuest LLC, 2024
This qualitative descriptive case study explores how genealogists describe the mechanism of epistemic change in their research, highlighting the roles of epistemological doubt, epistemological volition, and resolution strategies. It explores the integration of digital technologies in genealogical practices in the United States and their…
Descriptors: Genealogy, Epistemology, Beliefs, Cognitive Processes
Willis, Athena S. – ProQuest LLC, 2023
Recent research shows that deaf signers show increased behavioral and neural sensitivity to certain types of movement, such as biological motion, human actions, and signing avatars. However, other work suggests that in deaf signers exposed to signed language before age five, the mirror mechanism has minimal involvement during the perception of…
Descriptors: Deafness, Sign Language, Young Children, Cognitive Processes
Ménager, David H. – ProQuest LLC, 2021
This dissertation presents a novel theory of event memory along with an associated computational model that embodies the claims of view which is integrated within a cognitive architecture. Event memory is a general-purpose storage for personal past experience. Literature on event memory reveals that people can remember events by both the…
Descriptors: Artificial Intelligence, Computer Software, Models, Information Processing
Minji Jeon – ProQuest LLC, 2023
This study investigated middle school students' Artificial Intelligence (AI) literacy, focusing on cognitive and affective dimensions with regard to learning about AI. Fourteen middle school students participated in a five-day summer camp. They engaged in a project-based AI literacy program with hands-on activities, data collection and modeling,…
Descriptors: Middle School Students, Artificial Intelligence, Active Learning, Student Projects
Jiaqing Tong – ProQuest LLC, 2022
Though efforts have been made for centuries, how concepts are represented in the brain is still elusive. The embodiment view claims that the sensory, motor and other brain areas through which people acquire concept information during life experiences represent this information during concept retrieval. Some compelling neurobiological evidence…
Descriptors: Concept Formation, Brain Hemisphere Functions, Evidence, Models
Adam, Christopher C. – ProQuest LLC, 2015
Those advocating the existence of a distinct language instinct generally claim that human language is not reliant on general human cognition. However, limitations on recursive patterns in human language are universally attested, from the micro-level elements of phonology, throughout the mid-level elements of morphology and syntax, and up to the…
Descriptors: Languages, Cognitive Processes, Linguistic Theory, Information Processing
Yang, Yezhou – ProQuest LLC, 2015
Modern intelligent agents will need to learn the actions that humans perform. They will need to recognize these actions when they see them and they will need to perform these actions themselves. We want to propose a cognitive system that interprets human manipulation actions from perceptual information (image and depth data) and consists of…
Descriptors: Observation, Object Manipulation, Perceptual Motor Coordination, Semantics
Rimland, Jeffrey C. – ProQuest LLC, 2013
In many evolving systems, inputs can be derived from both human observations and physical sensors. Additionally, many computation and analysis tasks can be performed by either human beings or artificial intelligence (AI) applications. For example, weather prediction, emergency event response, assistive technology for various human sensory and…
Descriptors: Man Machine Systems, Artificial Intelligence, Client Server Architecture, Information Technology
Lamb, Richard L. – ProQuest LLC, 2013
Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity…
Descriptors: Educational Games, Models, Artificial Intelligence, Neurological Organization