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Zachary P. Lynch Watchilla – ProQuest LLC, 2024
The purpose of this study was to examine the Problem of Practice (POP) to determine if and how creating an Esports extracurricular program could potentially benefit and impact academic performance and attendance among high school students. The Dissertation in Practice (DIP) investigated how providing a daytime program could engage and motivate…
Descriptors: Extracurricular Activities, Academic Achievement, High School Students, Attendance
Ronald Hammond – ProQuest LLC, 2023
The problem investigated in this study was that the inability to maintain adequate e-sports technology and the impact on the establishment of e-sports at historically black colleges and universities. The purpose of this case study was to explore sports management faculty's perspectives of e-sports programs in historically black colleges and…
Descriptors: Athletics, Business Administration Education, College Faculty, Black Colleges
Edmond B. Walsh – ProQuest LLC, 2024
Esports has been adopted by high schools across the country and around the world as a school-based opportunity for students to engage in competitive video gaming. Growth of esports in secondary schools has been informed independently by student and industry interests, leaving school administrators little understanding surrounding the motives and…
Descriptors: Video Games, Competition, Student Empowerment, High School Students