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Aurilio, Suzanne – ProQuest LLC, 2009
This study took place in the online 3D virtual world Second Life[R], a recreational environment designed for world-building and socializing, and intended for individuals 18 years old and older. It described learning from the perspective of Second Life[R] Residents and focused on their world-building activities. As a virtual ethnographer, my avatar…
Descriptors: Electronic Learning, Open Education, Educational Research, Adult Learning