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Franciosi, Stephan J. – ProQuest LLC, 2014
Digital Game-Based Learning (DGBL) is an innovative educational approach that is becoming increasingly popular among researchers and practitioners in technologically advanced countries in the West, but is largely unknown or ignored in the instruction of Foreign Languages (FL) in Japanese higher education. This is problematic because more interest…
Descriptors: Second Language Learning, Second Language Instruction, College Faculty, Language Teachers
Takahashi, Chika – ProQuest LLC, 2013
This study examined the relationship between learners' motivation to learn a second language (L2) and persistence in their learning using self-instructional radio (SIR) materials with a sample of Japanese high school students learning English. L2 self-instruction remains under-researched, in spite of the importance of out-of-class learning…
Descriptors: Second Language Learning, Learning Motivation, Asians, High School Students