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Lynch, Bob Ellsworth – ProQuest LLC, 2016
Games contribute to the whole-person, academic, and career development of college-aged individuals (Alderman, 2015). However, many higher-education institutions do not sponsor gaming as a collegiate extracurricular activity, thereby possibly eliminating the opportunity of an all-inclusive environment (Alderman, 2015). To elucidate the problem,…
Descriptors: College Students, Educational Games, Academic Achievement, Career Development