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Showing 301 to 315 of 434 results Save | Export
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Lisotti, Annamaria; De Renzi, Valentina; Rozzi, Carlo Andrea; Villa, Elena; Albertini, Franca; Goldoni, Guido – Physics Education, 2013
We developed an educational path based on nitinol, a shape memory alloy which conveniently exemplifies the smart material concept, i.e., a material that performs a predetermined, reversible action in response to a change in the environment. Nitinol recovers a given shape, changes its resistivity drastically and modifies its elastic properties if…
Descriptors: Science Instruction, Scientific Concepts, Secondary School Science, Educational Technology
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Miller, Jon S.; Windelborn, Augden F. – Physics Education, 2013
The activities described here allow students to explore the concept of diffusion with the use of common equipment such as computers, webcams and analysis software. The procedure includes taking a series of digital pictures of a container of water with a webcam as a dye slowly diffuses. At known time points, measurements of the pixel densities…
Descriptors: Science Instruction, Scientific Concepts, Educational Technology, Physics
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Gordon, Michal; Gordon, Goren – Physics Education, 2012
The quantum computer game "Schrodinger cat and hounds" is the quantum extension of the well-known classical game fox and hounds. Its main objective is to teach the unique concepts of quantum mechanics in a fun way. "Schrodinger cat and hounds" demonstrates the effects of superposition, destructive and constructive interference, measurements and…
Descriptors: Computer Games, Quantum Mechanics, Mechanics (Physics), Scientific Concepts
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Quale, Andreas – Physics Education, 2012
In the teaching of physics at upper secondary school level (K10-K12), the students are generally taught to solve problems analytically, i.e. using the dynamics describing a system (typically in the form of differential equations) to compute its evolution in time, e.g. the motion of a body along a straight line or in a plane. This reduces the scope…
Descriptors: Physics, Spreadsheets, Teaching Methods, Equations (Mathematics)
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Butlin, Chris A. – Physics Education, 2011
With the development of LabVIEW[TM] Education Edition schools can now provide experience of using this widely used software. Here, a few of the many applications that students aged around 11 years and over could develop are outlined in the resulting front panel screen displays and block diagrams showing the associated graphical programmes, plus a…
Descriptors: Science Laboratories, Distance Education, Computer Software, Computer Uses in Education
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Bryan, J. A. – Physics Education, 2010
Inexpensive video analysis technology now enables students to make precise measurements of an object's position at incremental times during its motion. Such capability now allows users to "examine", rather than simply "assume", energy conservation in a variety of situations commonly discussed in introductory physics courses. This article describes…
Descriptors: Energy Conservation, Physics, Educational Technology, Science Instruction
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St. John, Stuart A. – Physics Education, 2012
The purpose of this work was to investigate ways in which everyday computers can be used in schools to fulfil several of the roles of more expensive, specialized laboratory equipment for teaching and learning purposes. The brief adopted was to keep things as straightforward as possible so that any school science department with a few basic tools…
Descriptors: Physics, Laboratory Equipment, Computer Peripherals, Science Departments
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George, Samuel J. – Physics Education, 2011
The field of extrasolar planets is still, in comparison with other astrophysical topics, in its infancy. There have been about 300 or so extrasolar planets detected and their detection has been accomplished by various different techniques. Here we present a simple laboratory experiment to show how planets are detected using the transit technique.…
Descriptors: Laboratory Experiments, Science Instruction, Astronomy, Science Experiments
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Heck, Andre; Vonk, Ron – Physics Education, 2009
Physics teachers often like to discuss physics concepts with their students on the basis of simple demonstration experiments. In this article, we discuss an experiment for which one only needs a few coins of the same denomination and a wooden stick: the coins are laid alongside the stick on a horizontal surface, the stick is rotated about one of…
Descriptors: Physics, Science Instruction, Demonstrations (Educational), Science Experiments
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Mohanty, Soumya D.; Cantu, Sergio – Physics Education, 2011
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate…
Descriptors: Video Games, Physics, College Science, Undergraduate Study
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Pendrill, Ann-Marie; Rohlen, Johan – Physics Education, 2011
Many modern cell phones have built-in sensors that may be used as a resource for physics education. Amusement rides offer examples of many different types of motion, where the acceleration leads to forces experienced throughout the body. A comoving 3D-accelerometer gives an electronic measurement of the varying forces acting on the rider, but a…
Descriptors: Physics, Laboratory Equipment, Motion, Science Instruction
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Gordon, Michal; Gordon, Goren – Physics Education, 2010
The computer game of quantum minesweeper is introduced as a quantum extension of the well-known classical minesweeper. Its main objective is to teach the unique concepts of quantum mechanics in a fun way. Quantum minesweeper demonstrates the effects of superposition, entanglement and their non-local characteristics. While in the classical…
Descriptors: Quantum Mechanics, Computers, Video Games, Science Instruction
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Mungan, Carl E. – Physics Education, 2012
A pair of objects on an inclined plane are connected together by a string. The upper object is then connected to a fixed post via a spring. The situation is first analysed as a classroom exercise in using free-body diagrams to solve Newton's second law for a system of objects upon which many different kinds of force are acting (string tension,…
Descriptors: Physics, Science Instruction, Science Laboratories, Motion
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Williams, John – Physics Education, 2008
The value of creating an interactive science centre in a school context is explored. Practical advice is given about how to go about this, and its possible impact on the school and the improved perceptions of science are discussed. (Contains 12 figures and 3 resources.)
Descriptors: Educational Change, Technology Planning, Technology Integration, Educational Technology
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Keeports, David – Physics Education, 2010
Readily available software designed for the production of music can be adapted easily to the physics classroom. Programs such as Apple's GarageBand access large libraries of recorded sound waves that can be heard and displayed both before and after alterations. Tools such as real-time spectral analysers, digital effects, and audio file editors…
Descriptors: Music, Physics, Computer Software, Computer Uses in Education
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