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Ho, Anne M. – PRIMUS, 2018
Escape rooms are an increasingly popular puzzle game, and educators have started implementing them in classrooms. This paper will describe the motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used. In addition, there is a…
Descriptors: Puzzles, Technology, Class Activities, Undergraduate Students