ERIC Number: ED638994
Record Type: Non-Journal
Publication Date: 2023
Pages: 14
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Design and Evaluation of a Board Game to Gain Historical Knowledge and Thinking Skills
Aysegül Nihan Erol Sahin; Zeynep Hamzacebi; Bahtiyar Güler; Batuhan Ayyildiz
Online Submission, Paper presented at the International Eurasian Educational Research Congress (EJERCongress) (2023)
One of the most significant objectives of the learning and teaching processes is to achieve meaningful learning for the individual; in line with this objective, educators are searching for various methods to accomplish meaningful learning and make it enduring. Following the present age, the sought-after and essential qualified human profile should encompass many diverse skills. While the range of skills aimed to be imparted to individuals of school age has diversified and expanded, knowing history and engaging in historical thinking continues to maintain its relevance and significance. The teaching of historical subjects, as well as the planning, implementation, and evaluation of methods and techniques, presents challenges for the 8th-grade course of The Principles of Atatürk and History of Turkish Revolution due to its structural focus on theoretical knowledge intensity. The emerging generation requires novel techniques. One instructional technique where active learning occurs is through educational games. Educational games are a significant and effective instructional technique that contributes to making the teaching process more efficient and achieving the targeted learning outcomes set by the programs. In Turkey, the number of games designed for history curriculum objectives and the number of studies related to the subject are quite limited. In line with this, this research study aimed to investigate how university students experience the process of designing a history education-themed board game within the scope of the 8th-grade Principles of Ataturk and History of Turkish Revolution course, aiming to impart historical knowledge and historical thinking skills to students. The study focused on the design, development, and evaluation of the board game, exploring the experiences of students throughout this process. [This paper was published in: "EJER Congress 2023 International Eurasian Educational Research Congress Conference Proceedings," Ani Publishing, 2023, pp. 24-37.]
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: Elementary Education; Grade 8; Junior High Schools; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A