NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Allsop, Yasemin – Online Submission, 2011
The use of computer games on mobile devices in schools for learning is still relatively new and is constantly evolving. The successful integration of this emerging technology into education requires a longitudinal study into how they are being perceived by learners and teachers. Finding out what works well with children in the terms of technology…
Descriptors: Concept Mapping, Student Attitudes, Educational Games, Learning Experience
Kantner, M. Joanne – Online Submission, 2009
The purpose of this study was to explore the ways instructors' subject matter beliefs regarding mathematics shape their courses in a community college environment. Data were collected and analysed from instructors' philosophical definitions of mathematics and observations of teaching episodes using a constructivist grounded theory research design.…
Descriptors: Grounded Theory, Constructivism (Learning), Concept Mapping, Mathematics Instruction
Drosopoulos, J. Dan; Heald, A. Zachariah; McCue, M. John – Online Submission, 2008
This action research project report examined all forms of bullying behaviors and ways to reduce those behaviors. The project included 63 students from both a high school health class and a 6th and 7th grade middle school homeroom. The research was conducted from September 17, 2007 through December 14, 2007. In the specified locations, female to…
Descriptors: Concept Mapping, Intervention, Bullying, Action Research
Dollman, Lucinda; Morgan, Catherine; Pergler, Jennifer; Russell, William; Watts, Jennifer – Online Submission, 2007
The purpose of this action research project is to improve student social skills through the use of cooperative learning, in order to develop a positive classroom environment that is conducive to learning. The action research project will involve approximately 95 students, 95 parents, and 200 teachers. It is the intent of the teacher researchers to…
Descriptors: Interpersonal Competence, Role Playing, Classroom Techniques, Discipline