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Hudson, Matthew – Online Submission, 2016
Serious games have been shown to promote behavioural change and impart skills to players, and non-serious games have proven to have numerous benefits. This paper argues that non-serious digital games played in a "clan" or online community setting can lead to similar real world benefits to serious games. This paper reports the outcomes…
Descriptors: Ethnography, Well Being, Social Influences, Self Esteem
Sepeng, Percy – Online Submission, 2011
This paper seeks to explore at least one aspect of interactional practices in two different multilingual mathematics classroom contexts with learners drawn from different socio-cultural backgrounds. The data collection strategies for this ethnographic study of multi-age primary multilingual mathematics classrooms (with learners aged 12-14) in the…
Descriptors: Video Technology, Classroom Communication, Multilingualism, Ethnography