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Sutherland, Scott – Online Submission, 2016
My research comparing different curriculum models has confirmed the necessity of using STEAM within a science classroom to promote conceptual understanding of the content. The curriculum inquiry model of teaching science using the scientific method is insufficient to promote academic growth compared to the STEAM curriculum model that utilizes the…
Descriptors: STEM Education, Art Education, Engineering, Design
Korkmaz, Ozan; Ilhan, Tahsin; Bardakci, Salih – Online Submission, 2018
The overall objective of this study was to investigate self-efficacy, locus of control, and academic procrastination as predictors of academic achievement in students identified as gifted or non-gifted. Another purpose of the study was to analyze whether there was a difference between the self-efficacy, locus of control, and academic…
Descriptors: Self Efficacy, Locus of Control, Academic Achievement, Gifted
Christian, Cinda – Online Submission, 2014
For the 2006-2007 At-Risk 6th-grade cohort, more fine arts enrollment in middle school was correlated with more positive high school outcomes for students in the following areas: academic persistence (i.e., graduating, completing the GED, or maintaining enrollment beyond their expected graduation date), attendance, standardized achievement tests…
Descriptors: Art Education, Outcomes of Education, Grade 6, Middle School Students
Varian, Samantha – Online Submission, 2016
The purpose of this study was to measure the effects of Choice-Based Art Education on supporting the needs of all learners in an inclusive classroom, while building confidence, creativity, and critical thinking skills. Over a seven-week period, data was collected through photographs, pre- and post- surveys, interviews, pre- and post-creativity…
Descriptors: Art Education, Inclusion, Student Needs, Photography
Glass, Don; Henderson, Bill; Barnum, Leah; Kronenberg, Deborah; Blair, Kati; Jenkins, Richard; Hurel, Nicole Agois – Online Submission, 2010
The purpose of this publication is to share models and case examples of the process of inclusive arts curriculum design and evaluation. The first section explains the conceptual and curriculum frameworks that were used in the analysis and generation of the featured case studies (i.e. Understanding by Design, Differentiated Instruction, and…
Descriptors: Educational Strategies, Learning Theories, Curriculum Design, Educational Technology