Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Online Submission | 5 |
Author
Felini, Damiano | 1 |
Ford-Little, Monica | 1 |
Grimes, Tresmaine | 1 |
Mora, Raul Alberto | 1 |
Redcross, Natalie Ryder | 1 |
Winterwood, Fawn | 1 |
Publication Type
Reports - Research | 4 |
Speeches/Meeting Papers | 3 |
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Evaluative | 1 |
Education Level
High Schools | 2 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 12 | 1 |
Grade 9 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Italy | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Redcross, Natalie Ryder; Grimes, Tresmaine – Online Submission, 2012
Teenage magazine content, after decades, continues to complicate decision making in the communication of the young, impressionable girls who read them. Previous research has indicated that teenagers can be negatively influenced by the media, including teen magazines (e.g., Redcross, 2003; Milkie, 2002; Durham, 2008; Lamb & Brown, 2006). These…
Descriptors: Adolescents, Periodicals, Adolescent Literature, Social Influences
Winterwood, Fawn – Online Submission, 2010
This qualitative ethnographic study examines five American teenagers' historical and current digitally-mediated multiliteracy practices within digital popular culture. The participants included three male and two female students of a private high school in the Midwestern United States. The study is framed by the notion that literacy is a socially,…
Descriptors: Ethnography, Popular Culture, Electronic Learning, Distance Education
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Mora, Raul Alberto – Online Submission, 2003
American (and English language) television has gradually become a more influential factor in the way people are learning English overseas, as access to cable programming has widely spread across cities, regardless of socio-cultural backgrounds. What students watch on TV affects not only how they are learning the language, but also their cultural…
Descriptors: English (Second Language), Second Language Instruction, Teaching Methods, Television
Ford-Little, Monica – Online Submission, 2006
The purpose of this study is to examine an Africentric rite of passage program's impact on African-American male high school students. It is intended to determine whether a rite of passage program will affect attendance, discipline and achievement. The study also investigates the development of a school-based Africentric program as well as its…
Descriptors: Afrocentrism, African American Students, Males, High School Students