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Funa, A. A.; Gabay, R. A. E.; Ricafort, J. D. – Online Submission, 2021
Gamification in education offers an innovative way of learning. However, some studies claim that, while it helps raise students' motivation, the kind of motivation is extrinsic and, so, intrinsic motivation declines with time. The researchers used the descriptive research design to describe the STEM students' intrinsic motivation along with the…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Genetics
Lechelle D. Crisolo – Online Submission, 2022
Purpose: The main purpose of this study is to determine the effects of FUN Pamphlet in the academic performance of G12 TVL-HE students as a tool to mitigate academic procrastination. Design/Method/Approach: It is a quantitative in nature and employing quasi-experimental type of research. The gathered data was analyzed and interpreted using tables…
Descriptors: Grade 12, High School Students, Academic Achievement, Study Habits
Grepon, Benzar Glen S.; Martinez, Aldwin Lester M. – Online Submission, 2021
Purpose: The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. Method:…
Descriptors: Foreign Countries, Computer Simulation, Community Colleges, School Buildings
Abragan, Fernan Q. – Online Submission, 2021
The purpose of this study was to identify the professors' e-readiness competencies in implementing online classes in terms of course design, course communication, time management, and technical competence. Also, it aimed to determine the students' perception towards the online class in terms of instructional design and delivery on students,…
Descriptors: Foreign Countries, Teacher Competencies, Readiness, Online Courses
Funa, Aaron A.; Talaue, Frederick T. – Online Submission, 2021
Modes of teaching and learning have had to rapidly shift amid the COVID-19 pandemic. As an emergency response, students from Philippine public schools were provided learning modules based on a minimized list of essential learning competencies in Biology. Using a cross-sectional survey method, we investigated students' perceptions of the Biology…
Descriptors: Constructivism (Learning), COVID-19, Pandemics, Public Schools
Funa, Aaron; Ricafort, Jhonner – Online Submission, 2019
Instructional material is an integral part of teaching and learning process. Validating instructional materials is imperative to ensure quality before widespread utilization. This study validated the developed Gamified Instructional Material (GIM) in genetics for grade 12 STEM students. It employed the descriptive-developmental research design…
Descriptors: Instructional Materials, Genetics, Grade 12, Secondary School Science
Funa, Aaron A.; Ricafort, Jhonner D. – Online Submission, 2019
As technology advances, the demand for innovative instructional materials also increases. As a result, the Department of Education urges teachers to develop instructional materials. This study was conducted at Bulusan National High School, Bulusan, Sorsogon, Philippines SY 2018-2019 which was aimed to develop gamified instructional materials in…
Descriptors: Instructional Materials, Material Development, Genetics, High School Students