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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Lefly, Dianne L.; Lovell, Cheryl D.; O'Brien, Jo McF. – Online Submission, 2011
The purpose of this study was to examine postsecondary readiness for 17,499 Colorado students by exploring the congruence between middle school and high school state assessment results (Colorado State Assessment Program) from 2007, ACT results from 2008 and the need for remediation for Colorado students who graduated from high school in the spring…
Descriptors: Postsecondary Education, Remedial Instruction, National Competency Tests, State Government
Danzi, Jamie; Reul, Kelly; Smith, Rana – Online Submission, 2008
This action research project report summarizes the methods used to reduce boredom and frustration and increase students' academic motivation in three mixed-ability classrooms. This action research project included 21 third grade students, 23 fifth grade students, and 28 eighth grade students (n=72) during the dates of September 10, 2007, through…
Descriptors: Check Lists, Assignments, Multiple Intelligences, Student Attitudes