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Ling, Lynette Tan Yuen – Online Learning, 2018
Gamification is an innovative pedagogical strategy where digital games are used in an educational setting and as an aid to learning. Recent publications on gamification in the classroom investigate the concept of "meaningful gamification," where, in line with Ryan and Deci's self-determination theory, competency, autonomy, and…
Descriptors: Technology Uses in Education, Student Motivation, Foreign Countries, Scaffolding (Teaching Technique)