ERIC Number: EJ712213
Record Type: Journal
Publication Date: 2005-Apr-15
Pages: 4
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-0363-0277
EISSN: N/A
Meet the Gamers: They Research, Teach, Learn, and Collaborate. So Far, without Libraries
Squire, Kurt; Steinkuehler, Constance
Library Journal, v130 n7 p38 Apr 2005
Why pay attention to games? For starters, games are the "medium of choice" for many Millennials, with broad participation among the 30 and under population. Although part of a web of new media, technology, and social shifts, games are the quintessential site for examining these changes. Game cultures feature participation in a collective intelligence, blur the distinction between the production and consumption of information, emphasize expertise rather than status, and promote international and cross-cultural media and communities. Most of these characteristics are foreign, or run counter to print-era institutions such as libraries. At the same time, game cultures promote various types of information literacy, develop information seeking habits and production practices (like writing), and require good, old-fashioned research skills, albeit using a wide spectrum of content. In short, librarians cannot afford to ignore garners.
Descriptors: Computers, Library Skills, Research Skills, Libraries, Information Seeking, Information Literacy, Internet, Games, Library Services, Information Technology
Library Journal, 360 Park Avenue South, New York, NY 10010. Tel: 800-588-1030 (Toll Free); Web site: http://www.libraryjournal.com.
Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A