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Li, Jun; Yang, Ming An; Xue, Zi Hao – Journal of Chemical Education, 2022
Chemistry education games are helpful tools in chemistry classes, although their design and production are challenging. It is acknowledged that the number of chemical equations is enormous and varied, so it is rather difficult for beginners to memorize equations within a limited time. In a sense, beginners' interest in exploring chemistry is…
Descriptors: Game Based Learning, Chemistry, Educational Games, Instructional Effectiveness
Slade Goldman; Katie A. Coscia; Lauren A. Genova – Journal of Chemical Education, 2024
Electron configuration provides insight into the chemical behaviors of elements and is an important concept for students to master in introductory chemistry. To better strengthen undergraduate students' mastery of electron configurations of atoms and ions, we designed a novel, interactive chemistry game called ChemisTree that uses active-learning…
Descriptors: Educational Games, Chemistry, Science Education, Scientific Concepts
Katerina Trcková; Roman Maršálek; Zuzana Václavíková – Journal of Chemical Education, 2024
The article describes a mini-escape game with an environmental theme. The game was prepared using LearningApps and Google Slides. The mini-escape game comprised 7 subactivities: Crossword, Matching Pairs, Multiple-Choice Quiz, Cloze Test, Word Grid, Group Assignment, and Freetext Input. Through completion of these subactivities, students gradually…
Descriptors: Game Based Learning, Computer Games, Science Instruction, Chemistry
Therriault, Claire S.; Kantorowski, Eric J. – Journal of Chemical Education, 2021
The educational game "Make or Take" is designed to approach the notoriously challenging topic of organic synthesis in an entertaining and engaging way. In this unique, two-part game, teams of students are given identical lists of several synthetic transformations, each requiring multiple steps to complete. During the first part of the…
Descriptors: Active Learning, Game Based Learning, Organic Chemistry, Cooperative Learning
He´ctor Garci´a-Ortega; Chloe´ Lhardy; Jesu´s Gracia-Mora; Armando Mari´n-Becerra; Miguel Reina; Antonio Reina – Journal of Chemical Education, 2022
Educational games have consistently proved that they are valuable didactic instruments, which can contribute to teaching and learning in an enjoyable background. In organic chemistry courses, considerable effort has been made to encourage the learning of nomenclature, an important topic, often perceived as complex, boring, and unconnected to other…
Descriptors: Organic Chemistry, Educational Games, Foreign Countries, Universities
Traver, V. Javier; Leiva, Luis A.; Marti´-Centelles, Vicente; Rubio-Magnieto, Jenifer – Journal of Chemical Education, 2021
The periodic table allows students to easily understand the chemical elements and predict the behavior of theoretical yet undiscovered new elements. Many memorization techniques have been used for learning the periodic table, yet serious games (i.e., designed for a primary purpose other than pure entertainment) have been underexplored to…
Descriptors: Educational Games, Video Games, Chemistry, Science Instruction
James D. Mendez – Journal of Chemical Education, 2023
Chemistry and Chaos is a role-playing game that was developed to teach a wide variety of chemistry topics. The game uses the traditional role-playing framework to present material in an engaging and interactive format. The students take on the role of a particular type of chemist while the instructor guides them on an adventure to test their…
Descriptors: Chemistry, Role Playing, Game Based Learning, Teaching Methods
Kirsten E. Martin; Angus J. Koller; Eszter Boros – Journal of Chemical Education, 2023
Radioactive isotopes are an essential part of everyday life and an expanding area of research in the fields of medicine, catalysis, and energy. Here, we describe an educational activity that introduces the concept of radioactive decay and the corresponding benefits, risks, and safe handling strategies. Specifically, we have developed an…
Descriptors: Educational Games, Game Based Learning, Scientific Concepts, Safety
Ana Manzano-Leo´n; Jose´ M. Rodri´guez-Ferrer; Jose´ M. Aguilar-Parra – Journal of Chemical Education, 2023
This study assesses the effects of an educational gamification program on motivation, engagement, and flow for high school students from socially disadvantaged communities. A quantitative comparison was carried out with pretest--post-test measurements with intervention and control groups. A total of 216 students from two high schools in socially…
Descriptors: Game Based Learning, High School Students, Comparative Analysis, Learning Motivation
Shia J. Badajos; Trisha Kate E. Obsioma; Tharah Tibette W. Tungal; Angelo Mark P. Walag – Journal of Chemical Education, 2023
One approach that has been gaining significant attention among chemistry education scholars and practitioners is the employment of game-based learning to teach least-learned and difficult topics at various educational levels. One reason for this is that it promotes active, constructive learning and makes learning science a fun experience through…
Descriptors: Science Instruction, Chemistry, Game Based Learning, Educational Games
Kaisar Tursyngozhayev; Nusret Kavak; Nurlan K. Akhmetov – Journal of Chemical Education, 2024
The teaching and learning of chemistry can be challenging due to the complex and abstract nature of the subject matter. Traditional methods of instruction often struggle to engage students and facilitate an understanding of essential chemical concepts. To address this, an innovative card game, "Compound Chain", was developed and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Games
Jhon Stephen P. Debit; Hannah Mae P. Bacoba; Mariane Mariz C. Tabanao; Angelo Mark P. Walag – Journal of Chemical Education, 2024
It is the responsibility of chemistry educators to identify and implement instructional strategies, such as introducing educational board games that can foster active and constructive learning and promote an enjoyable learning experience. This study aimed to design, develop, and evaluate a board game that has the potential to be used as a…
Descriptors: Science Education, Science Instruction, Chemistry, Educational Games
Tauber, Amanda L.; Levonis, Stephan M.; Schweiker, Stephanie S. – Journal of Chemical Education, 2022
This study explores the design and delivery of two gamified, virtual laboratories, created to replace or compliment the compulsory third-semester university chemistry laboratories. Due to the COVID-19 pandemic, laboratory experiments needed to be adapted to suit both on- and off-campus students. Here, we include detailed guidelines on how to…
Descriptors: Game Based Learning, Distance Education, Science Laboratories, Student Experience
Youssef, Mena – Journal of Chemical Education, 2022
Formative assessment is a crucial element of teaching and learning which allows students to identify challenging course concepts and enables educators to assess the effectiveness of their teaching strategies. Web-based student response systems have gained popularity for their ability to provide instant feedback to students and instructors while…
Descriptors: Educational Technology, Undergraduate Students, Chemistry, Tests
Jose´ Nunes da Silva Ju´nior; Da´vila Zampieri; Antonio Jose´ Melo Leite Junior; Francisco SerraOliveira Alexandre; Jean-Yves Winum; Andrea Basso; Andre´ Jalles Monteiro; Lucas Lima da Silva – Journal of Chemical Education, 2022
A virtual Game-Based Tournament of Chemistry was developed as an alternative to the traditional problem-solving classes to aid students in reviewing and understanding organic acidity and basicity concepts. The tournament was based on a multilingual virtual board game (English, Portuguese, French, and Italian) which aimed to facilitate students'…
Descriptors: Game Based Learning, Chemistry, Organic Chemistry, Program Effectiveness