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Fishovitz, Jennifer; Crawford, Garland L.; Kloepper, Kathryn D. – Journal of Chemical Education, 2020
Games are a way to engage students with course material in a low-stakes environment. In the popular game app "Heads Up!", participants give clues to a guesser who is holding a word on their forehead. Here, we present a modified version of this game where students are required to give clues in a specific order that emphasizes higher-order…
Descriptors: Metacognition, Computer Software, Computer Games, Cues
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Sandi-Urena, Santiago; Cooper, Melanie; Stevens, Ron – Journal of Chemical Education, 2012
While most scientists agree that laboratory work is an important part of introductory science courses, there is scant evidence for the relationship between laboratory work and student learning, particularly at the college level. This work reports the quantitative component of a mixed-methods study of the effect of cooperative problem-based…
Descriptors: Cooperative Learning, Problem Solving, Metacognition, Teaching Methods
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Francisco, Joseph S.; Nicoll, Gayle; Trautmann, Marcella – Journal of Chemical Education, 1998
Four different methods of teaching--cooperative learning, class discussions, concept maps, and lectures--were integrated into a freshman-level general chemistry course to compare students' levels of participation. Findings support the idea that multiple modes of learning foster the metacognitive skills necessary for mastering general chemistry.…
Descriptors: Chemistry, College Freshmen, Concept Mapping, Cooperative Learning