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King, Daniel Luke; Delfabbro, Paul H.; Zajac, Ian T. – International Journal of Mental Health and Addiction, 2011
Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify "problem" video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video game play called the Problem Video Game…
Descriptors: Video Games, Test Validity, Addictive Behavior, Diagnostic Tests