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Sandra K. Law; Michele Jacobsen – International Journal of Designs for Learning, 2015
This design case describes the work involved in developing a digital game-based learning environment, work that was part of a PhD research project. The designer was involved in all aspects of the project: conducting research into content that was included in the game, exploring the gaming platform (Second Life), adapting scientific literature for…
Descriptors: Game Based Learning, Climate, Change, Curriculum Development