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Sahin, Muhittin; Aydin, Furkan; Sulak, Sema; Müftüoglu, Cennet Terzi; Tepgeç, Mustafa; Yilmaz, Gizem Karaoglan; Yilmaz, Ramazan; Yurdugül, Halil – International Association for Development of the Information Society, 2021
The use of technology for teaching and learning has created a paradigm shifting in learning environments and learning process, and also the paradigm shifting has also affected the assessment processes. In addition to these, online environments provide more opportunities to assess of the learners. In this study, the Adaptive Mastery Testing (AMT)…
Descriptors: Teaching Methods, Learning Processes, Adaptive Testing, Computer Assisted Testing
Baek, Joeun; Park, Hyekyeong – International Association for Development of the Information Society, 2019
The purpose of this study is to design a Minecraft game where players can learn a language by negotiating meanings and constructing knowledge together with other players. In order to achieve this purpose, related theories are explored and an instructional design theory was adopted to provide a background for a game building. After the game was…
Descriptors: Video Games, Educational Games, Instructional Design, Second Language Instruction
Dvoretskaya, Irina – International Association for Development of the Information Society, 2018
In this study, we would like to show the analysis of latent factor structure of school digitalization from the teachers' perspective based on pilot SELFIE (Self-reflection tool for digitally capable schools) data. The survey of 685 teachers who took part in the pilot SELFIE study in Russia were subjected to an exploratory factor analysis. Five…
Descriptors: Teacher Attitudes, Foreign Countries, Factor Structure, Information Technology
van der Pal, Jelke; Roos, Christopher; Sewnath, Ghanshaam; Rosheuvel, Christian – International Association for Development of the Information Society, 2016
The prospective use of low fidelity simulation and gaming in aviation training is high, and may facilitate individual, personal training needs in usually asynchronous training setting. Without direct feedback from, or intervention by, an instructor, adaptivity of the training environment is in high demand to ensure training sessions maintain an…
Descriptors: Educational Games, Brain, Aviation Education, Cognitive Processes
Balaban, Igor; Filipovic, Danijel; Peras, Marko – International Association for Development of the Information Society, 2019
This paper deals with a problem of digital competence acquisition and certification. In order to overcome the problem of still inadequate number of digitally competent students and the tools that merely focus on skills acquisition, this paper proposes the CRISS platform which is a unique cloud-based digital learning solution, based on the most…
Descriptors: Computer Software, Integrated Learning Systems, Technological Literacy, Teaching Methods
Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Association for Development of the Information Society, 2016
Within the C95-Challenge Erasmus+ project, mobile learning technologies are adopted and tested for bus and truck drivers training according to the EU 2003/59/EC Directive. Different kinds of training contents are developed in the form of interactive slides, hyper-videos, interactive quizzes and delivered on mobile devices. Existing apps and games…
Descriptors: Electronic Learning, Driver Education, Computer Oriented Programs, Multimedia Instruction
Aladjem, Ruthi; Hardof, Sharon – International Association for Development of the Information Society, 2016
Personal information management (PIM) is a research field that examines the activities by which users save, organize and retrieve personal information items. PIM is a one of the essential new literacies for learners in the 21st century. This paper reports results from a pilot study that explored PIM practices and strategies of K-12 students, on…
Descriptors: Elementary Secondary Education, Elementary School Students, Secondary School Students, Information Management
Lai, Ting-Ling; Lin, Hsiao-Fang – International Association for Development of the Information Society, 2015
The purpose of the study is to explore the effects of text-based and non-text-based feedback in a game-based learning system. The pilot study is a case study to find low-achieving math students' comprehension and motivation in using the game-based systems. Four low-achieving students from a suburban middle school participated in the study. Data…
Descriptors: Case Studies, Feedback (Response), Design, Educational Games
Samarakou, Maria; Fylladitakis, Emmanouil D.; Prentakis, Pantelis; Athineos, Spyros – International Association for Development of the Information Society, 2014
In laboratory courses, the assessment of exercises and assignments typically is treated as a simple, quantifiable approach. This approach however rarely includes qualitative factors, especially if the grading is being automatically performed by the system, and provides little to no feedback for the students to reflect on their work. The role of…
Descriptors: Artificial Intelligence, Computer Assisted Testing, Evaluation Methods, Engineering Education
Davari, Sadegh; Perkins-Hall, Sharon; Abeysekera, Krishani – International Association for Development of the Information Society, 2017
There is a shortage of STEM (Science, Technology, Engineering and Mathematics) educated workforce in the US, especially among minority and underrepresented groups. Recruiting and retaining STEM majors has been a major problem for universities and community colleges for many years. The Computer Science department of University of Houston-Clear Lake…
Descriptors: Student Recruitment, Academic Persistence, Majors (Students), STEM Education
Greenwald, Scott W.; Khan, Mina; Vazquez, Christian D.; Maes, Pattie – International Association for Development of the Information Society, 2015
Questions often arise spontaneously in a curious mind, due to an observation about a new or unknown environment. When an expert is right there, prepared to engage in dialog, this curiosity can be harnessed and converted into highly effective, intrinsically motivated learning. This paper investigates how this kind of situated informal learning can…
Descriptors: Informal Education, Learning Motivation, Handheld Devices, Electronic Learning
Camacho, Miguel Olmedo; Pérez-Sanagustín, Mar; Alario-Hoyos, Carlos; Soldani, Xavier; Kloos, Carlos Delgado; Sayago, Sergio – International Association for Development of the Information Society, 2014
EtiquetAR is an authoring tool for supporting the design and enactment of situated learning experiences based on QR tags. Practitioners use etiquetAR for creating, managing and personalizing collections of QR codes with special properties: (1) codes can have more than one link pointing at different multimedia resources, (2) codes can be updated…
Descriptors: Foreign Countries, Programming, Coding, Context Effect
Dafoulas, Georgios A.; Shokri, Azam – International Association for Development of the Information Society, 2014
Over the past two decades policies and speculations have been evident about the importance of internet use including technologies in education and learning at all levels to individuals and societies. The purposes, theories and ways in which learning with technologies ought to be conceptualised and functionalised is generating an increased body of…
Descriptors: Delivery Systems, Electronic Learning, Social Networks, Web 2.0 Technologies
Hew, Khe Foon; Cheung, Wing Sum – International Association for Development of the Information Society, 2013
Open education resources (OER) may be defined as any digital materials designed for use in teaching and learning that are openly available for use by educators and students, without an accompanying need to pay royalties or license fees. Hitherto, research on students' use of OER has been mainly limited to those in Western countries, mainly in the…
Descriptors: Educational Resources, Pilot Projects, Undergraduate Students, Open Source Technology
Mills, Leila A. – International Association for Development of the Information Society, 2014
This research examines the relationship between career related self-concept and dimensions of informal learning of science. The overlapping dimensions of career interest development and informal learning suggest that self-directed informal learning of science can advance individual self-concept for "possible scientific self." Possible…
Descriptors: Informal Education, Vocational Interests, Career Development, Self Concept
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